// ********************************************************************** // Basico.cpp // Programa de testes com OpenGL 3D // Marcio Sarroglia Pinho // pinho@pucrs.br // ********************************************************************** //#include #include #include #include #include #include GLfloat ratio; // ********************************************************************** // void init(void) // Inicializa os parâmetros globais de OpenGL // // ********************************************************************** void init(void) { glClearColor(0.0f, 0.0f, 0.0f, 1.0f); // Fundo de tela preto glShadeModel(GL_SMOOTH); glColorMaterial ( GL_FRONT, GL_AMBIENT_AND_DIFFUSE ); glEnable(GL_DEPTH_TEST); glEnable ( GL_CULL_FACE ); } // ********************************************************************** // void PosicUser() // // // ********************************************************************** void PosicUser() { // Set the clipping volume glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(90,ratio,0.01,200); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); gluLookAt(0, 0, 0, 0,0,-8, 0.0f,1.0f,0.0f); } // ********************************************************************** // void reshape( int w, int h ) // trata o redimensionamento da janela OpenGL // // ********************************************************************** void reshape( int w, int h ) { // Prevent a divide by zero, when window is too short // (you cant make a window of zero width). if(h == 0) h = 1; ratio = 1.0f * w / h; // Reset the coordinate system before modifying glMatrixMode(GL_PROJECTION); //glLoadIdentity(); // Set the viewport to be the entire window glViewport(0, 0, w, h); PosicUser(); } // ********************************************************************** // void DesenhaCubo() // // // ********************************************************************** void DesenhaCubo() { glBegin ( GL_QUADS ); // Front Face glNormal3f(0,0,1); glVertex3f(-1.0f, -1.0f, 1.0f); glVertex3f( 1.0f, -1.0f, 1.0f); glVertex3f( 1.0f, 1.0f, 1.0f); glVertex3f(-1.0f, 1.0f, 1.0f); // Back Face glNormal3f(0,0,-1); glVertex3f(-1.0f, -1.0f, -1.0f); glVertex3f(-1.0f, 1.0f, -1.0f); glVertex3f( 1.0f, 1.0f, -1.0f); glVertex3f( 1.0f, -1.0f, -1.0f); // Top Face glNormal3f(0,1,0); glVertex3f(-1.0f, 1.0f, -1.0f); glVertex3f(-1.0f, 1.0f, 1.0f); glVertex3f( 1.0f, 1.0f, 1.0f); glVertex3f( 1.0f, 1.0f, -1.0f); // Bottom Face glNormal3f(0,-1,0); glVertex3f(-1.0f, -1.0f, -1.0f); glVertex3f( 1.0f, -1.0f, -1.0f); glVertex3f( 1.0f, -1.0f, 1.0f); glVertex3f(-1.0f, -1.0f, 1.0f); // Right face glNormal3f(1,0,0); glVertex3f( 1.0f, -1.0f, -1.0f); glVertex3f( 1.0f, 1.0f, -1.0f); glVertex3f( 1.0f, 1.0f, 1.0f); glVertex3f( 1.0f, -1.0f, 1.0f); // Left Face glNormal3f(-1,0,0); glVertex3f(-1.0f, -1.0f, -1.0f); glVertex3f(-1.0f, -1.0f, 1.0f); glVertex3f(-1.0f, 1.0f, 1.0f); glVertex3f(-1.0f, 1.0f, -1.0f); glEnd(); } // ********************************************************************** // void display( void ) // // // ********************************************************************** void display( void ) { static double angY = 0; glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); PosicUser(); glMatrixMode(GL_MODELVIEW); glPushMatrix(); glTranslatef ( 1.0f, 0.0f, -5.0f ); glRotatef(angY,0,1,0); glColor3f(0.5f,0.3f,0.0f); DesenhaCubo(); glPopMatrix(); glPushMatrix(); glTranslatef ( -1.0f, 2.0f, -8.0f ); glRotatef(angY,0,1,0); glColor3f(0.5f,0.3f,0.0f); DesenhaCubo(); glPopMatrix(); angY ++; glutSwapBuffers(); } // ********************************************************************** // void keyboard ( unsigned char key, int x, int y ) // // // ********************************************************************** void keyboard ( unsigned char key, int x, int y ) { switch ( key ) { case 27: // Termina o programa qdo exit ( 0 ); // a tecla ESC for pressionada break; default: break; } } // ********************************************************************** // void arrow_keys ( int a_keys, int x, int y ) // // // ********************************************************************** void arrow_keys ( int a_keys, int x, int y ) { switch ( a_keys ) { case GLUT_KEY_UP: // When Up Arrow Is Pressed... glutFullScreen ( ); // Go Into Full Screen Mode break; case GLUT_KEY_DOWN: // When Down Arrow Is Pressed... glutInitWindowSize ( 700, 500 ); break; default: break; } } // ********************************************************************** // void main ( int argc, char** argv ) // // // ********************************************************************** int main ( int argc, char** argv ) { glutInit ( &argc, argv ); glutInitDisplayMode (GLUT_DOUBLE | GLUT_DEPTH | GLUT_RGB );// | GLUT_STEREO);// | GLUT_DOUBLE | GLUT_RGBA ); //glutInitDisplayMode (GLUT_RGB | GLUT_DEPTH | GLUT_STEREO);// | GLUT_DOUBLE | GLUT_RGBA ); glutInitWindowPosition (0,0); glutInitWindowSize ( 700, 500 ); glutCreateWindow ( "Computação Gráfica - Exemplo Básico 3D" ); init (); glutDisplayFunc ( display ); glutReshapeFunc ( reshape ); glutKeyboardFunc ( keyboard ); glutSpecialFunc ( arrow_keys ); glutIdleFunc ( display ); glutMainLoop ( ); return 0; }