Conference Papers:

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2017

 

 

Leandro Dihl , Estevão Testa, Paulo Knob, Gabriel Lima, Rodolfo favaretto, Marlon Alcantara and  Musse, Soraia Raupp.  Generating Cultural Characters based on Hofstede Dimensions. In: Workshop on Virtual Humans and Crowds for Immersive Environments (VHCIE @IEEE VR). Los Angeles, USA. 2017.

Baixar da nuvem

 

Cliceres Mack Dal Bianco, Soraia Raupp Musse, Adriana Braun, Rodrigo Poli Caetani, Claudio Rosito Jung and Norman Badler. Predicting Future Crowd Motion Including Event Treatment.

Poster In: IVA – Intelligent Virtual Agents, Stocholm, Sweden. 2017.

(accepted to publication)

 

Amyr Borges Fortes Neto, Soraia Raupp Musse and Catherine Pelachaud.

Giving Emotional Contagion Ability to Virtual Agents in Crowds. Paper

In: IVA – Intelligent Virtual Agents, Stocholm, Sweden. 2017

(accepted to publication)

 

Rodolfo Favaretto, Leandro Dihl, Felipe Andrade, Angelo Costa, Soraia Musse.

Using Big Five Personality Model to Detect Cultural Aspects in Crowds

In: SIBGRAPI 2017, RJ, Brazil.

(accepted to publication)

 

 

2016

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Vinícius Cassol, Soraia Raupp Musse and Norman Badler.  Analyzing Egress Accuracy through the Study of Virtual and Real Crowds. In: Workshop on Virtual Humans and Crowds for Immersive Environments (VHCIE @IEEE VR). USA. 2016.

Baixar da nuvem

 

Rodolfo Favaretto, leandro Dihl and Soraia Raupp Musse.  Detecting Crowd Features in Video Sequences. In: SIBGRAPI, SP-BR. 2016.

Baixar da nuvem

 

Cliceres Dal Bianco, Adriana Braun, Soraia Raupp Musse, Cláudio Jung and Norman Badler.  Fast-Forwarding Crowd Simulations. In: IVA – Intelligent Virtual Agents, Los Angeles, USA. 2016.

Baixar da nuvem

 

Marlon Alcantara, estevão Testa, Gabriel Lima, Rodolfo favaretto, Leandro Dihl and  Musse, Soraia Raupp.  Generating Background Population for Games based on Real Video Sequences In: In: Brazilian Symposium on Computer Games and Digital Entertainment (SBGAMES), 2016, São Paulo. Proceedings of SBGames 2016, 2016. v. 1.

 

Rodolfo favaretto, Leandro Dihl, Rodrigo barreto and Musse, Soraia Raupp . USING GROUP BEHAVIORS TO DETECT HOFSTEDE CULTURAL DIMENSIONS. In: IEEE International Conference on Image Processing, 2016, Phoenix, USA. Proceedings of ICIP, 2016. v. 1. p. 1.

 

2015

 

 

Camozzato, Daniel and Dihl, Leandro and Silveira, Ivan and Marson, Fernando and Musse, Soraia Raupp. Procedural floor plan generation from building sketches. In: Computer Graphics International, Strassbourg, FR. 2015.

 

Camozzato, Daniel and Dihl, Leandro and Silveira, Ivan and Marson, Fernando and Musse, Soraia Raupp. Procedural floor plan generation from building sketches. In: SIGGRAPH posters session. Los Angeles, USA. 2015.

 

Vinícius Cassol, Cliceres Dal Bianco, Alexandre Carvalho, Maristela Monteiro, Soraia Raupp Musse.  An Approach to Simulate Heterogeneous Behaviors in Virtual Crowds under Alcohol Influence. In: IVA – Intelligent Virtual Agents, Delft, NL. 2015.

 

JACQUES JÚNIOR, Júlio;  Musse, Soraia Raupp.  Improved head-shoulder

human contour estimation through clusters of learned shape models. In: SIBGRAPI 2015. Bahia, BR.

 

Bianco, C. M. D.; Braun, Adriana.;  Musse, Soraia Raupp.  A Model to Compute People Disturbance in Crowds.

human In: ACM Siggraph conference on motion in games (MIG), 2015, Paris. Proceedings of MIG 2015, 2015. v. 1.

 

Salamon, Nestor; JACQUES JR, Julio;  Musse, Soraia Raupp.  A user-based framework for group re-identification in still images.

human In: IEEE International Symposium on Multimedia (ISM), 2015, Miami. Proceedings of ISM 2015, 2015. v. 1.

 

JACQUES JR, Julio;  Musse, Soraia Raupp.  Shape-based pedestrian segmentation in still images.

human In: IEEE International Symposium on Multimedia (ISM), 2015, Miami. Proceedings of ISM 2015, 2015. v. 1. Best Conference Paper.

 

Cassol, Vinicius ;  BRAUN, Adriana;  Oliveira, Jovani;  Fontes Neto, Amyr;  Musse, Soraia Raupp.  An approach to validate Crowd Simulation Software: a case study on CrowdSim.

human In: In: Brazilian Symposium on Computer Games and Digital Entertainment (SBGAMES), 2015, Piauí. Proceedings of SBGames 2015, 2015. v. 1.

 

Marson, Fernando;  Silveira, Ivan;  CAMOZZATO, DANIEL;  DIHL, LEANDRO;  Musse, Soraia Raupp.  Real-time Procedural Generation of Personalized Façade and Interior Appearances Based on Semantics.

human In: In: Brazilian Symposium on Computer Games and Digital Entertainment (SBGAMES), 2015, Piauí. Proceedings of SBGames 2015, 2015. v. 1. Best Conference Paper.

 

Queiroz, Rossana;  BRAUN, Adriana;  Musse, Soraia Raupp.  An Adaptive Methodology for Facial Expression Transfer.

human In: In: Brazilian Symposium on Computer Games and Digital Entertainment (SBGAMES), 2015, Piauí. Proceedings of SBGames 2015, 2015. v. 1. Best Conference Paper.

 

 

2014

 

 

 

JACQUES JÚNIOR, Júlio ; JUNG, Claudio Rosito ; Musse, Soraia Raupp . HEAD-SHOULDER HUMAN CONTOUR ESTIMAGION IN STILL IMAGES. In: IEEE International Conference on Image Processing, 2014, Paris. Proceedings of ICIP, 2014. v. 1. p. 1.

 

 

 

2013

 

 

H. Braun ; MARSON, F. P. ; R. Hocevar ; Cassol, Vinicius J. ; Musse, Soraia Raupp . CrowdVis: A Framework For Real Time Crowd Visualization. In: ACM Symposium on Applied COmputing, 2013, Coimbra. Proceedings of SAC, 2013. v. 1.

 

Teófilo Dutra ; Joaquim Neto ; Creto Vidal ; MUSSE, S. R. . A multipotential eld model for crowds with scalable behaviors. In: SIBGRAPI, 2013, Arequipa. Proceedings of SIBGRAPI, 2013. v. 1.

 

Estevão testa ; Cristiano Martins ; Rodrigo Ramos ; Alexandre Carvalho ; V. Cassol ; Anderson Silva ; Luiz Cunha ; MUSSE, S. R. . Simulando Multidões no Parque Tecnológico da PUCRS. In: Workshop on Works in Progress, 2013, Arequipa. SIBGRAPI 2013, 2013. v. 1.

 

JACQUES JR, Julio ; Leandro Dihl ; JUNG, Claudio Rosito ; MUSSE, S. R. . SELF-OCCLUSION AND 3D POSE ESTIMATION IN STILL IMAGES. In: IEEE ICIP International Conference on Image Processing, 2013, Melbourne. Proceedings of ICIP, 2013.

 

A. Normoyle ; J. Badler ; T. Fan ; N. Badler ; V. CassolMUSSE, S. R. . Evaluating perceived trust from procedurally animated gaze. In: ACM SIGGRAPH conference on Motion in Games 2013, 2013, Dublin. Proceedings of ACM MIG 2013, 2013.

 

 

2012

 

 

JACQUES JÚNIOR, Júlio ; JUNG, Claudio Rosito ; MUSSE, S. R. . SKELETON-BASED HUMAN SEGMENTATION IN STILL IMAGES. In: IEEE International Conference on Image Processing, 2012, Orlando. Proceedings of ICIP 2012, 2012. v. 1.

 

R. Hocevar ; H. Braun ; MARSON, F. P. ; V. Cassol ; BIDARRA, R. ; MUSSE, S. R. . From their Environment to their Behavior: A Procedural Approach to Model Groups of Virtual Agents. In: Intelligent Virtual Agents, 2012, Santa Cruz. Lecture Notes on Computer Science, 2012. v. 7502.

 

FLACH, L. ; DILL, V. ; Lykawka, C. ; R. Hocevar ; PINHO, M. ; MUSSE, S. R. . Evaluation of the Uncanny Valley in CG Characters. In: Brazilian Symposium on Computer Games and Digital Entertainment, 2012, Brasilia. Proceedings of SBGames, 2012.

 

Kraayenbrink, N. ; Kessing, J. ; Tutenel, T. ; Haan, G. ; MARSON, F. P. ; MUSSE, S. R. ; BIDARRA, R. . Semantic crowds: reusable population for virtual worlds. In: VS-Games, 2012, Genova. Proceedings of VS-Games 2012, 2012.

 

Cassol, Vinicius J. ; Rodrigues, Rafael Araujo ; Luiz Cunha ; Anderson Silva ; MUSSE, S. R. . CrowdSim: Uma ferramenta desenvolvida para Simulação de Multidões. In: Workshop de Simulação do SBGames 2012, 2012, Brasilia. Anais do SBGAmes 2012, 2012.

 

 

2011

 

 

Cassol ; MARSON, F. P. ; M. Vendramini ; PARAVISI, M. ; BICHO, A. DE L. ; JUNG, Claudio Rosito ; MUSSE, S. R. . Simulation of Autonomous Agents Using Terrain Reasoning. In: Computer Graphics and Imaging - CGIM 2011, 2011, Insbruck. Proceedings of Computer Graphics and Imaging - CGIM 2011, 2011. v. 1. p. 101-108.

 

Humberto Souto Jr. ; MUSSE, S. R. . Automatic Detection of 2D Human Postures Based on Single Images. In: XXIV Sibgrapi Conference on Graphics, Patterns and Images, 2011, Maceió. Proceedings of XXIV Sibgrapi Conference on Graphics, Patterns and Images, 2011. v. 1.

 

H. Braun ; Humberto Souto Jr. ; JACQUES JR, Julio ; Leandro Dihl ; BRAUN, Adriana ; JUNG, CLÁUDIO R. ; THIELO, M. R. ; R. Keshet ; MUSSE, S. R. . Making Them Alive. In: X Brazilian Symposium on Computer Games and Digital Entertainment, 2011, Salvador. Proceedings of X Brazilian Symposium on Computer Games and Digital Entertainment, 2011. v. 1.

 

2010

 

 

Julio. C. J. Júnior, Leandro Dihl, Cláudio Jung, Marcelo Resende Thielo, Renato Keshet, Soraia Raupp Musse. Human Upper Body Identification from Images. ICIP 2010 – International Conference on Image Processing, Hong Kong, China.

 

Rossana Queiroz, Adriana Braun, Juliano Moreira, Marcelo Cohen, Marcelo Thielo, Ramin Samadani, Soraia Musse. Reflecting User Faces in Avatars. IVA 2010 – Intelligent Virtual Agents, Philadelphia, USA.

 

Vinícius Cassol, Marcelo Paravisi, Soraia Musse, Fernando Marson, Mateus Vendramini, Alessandro Bicho, Claudio Jung. Computing Agents Motion using Terrain Reasoning. Poster in IVA 2010 - Intelligent Virtual Agents, Philadelphia, USA.

 

Rossana Queiroz, Adriana Braun, Juliano Moreira, Marcelo Cohen, Julio. C. J. Júnior, Soraia Raupp Musse. Generating Facial Ground Truth with Synthetic Faces. SIBGRAPI 2010 – Gramado, RS, Brazil.

 

Adriana Braun, Juliano Moreira, Soraia Raupp Musse. Eyes and Eyebrows Detection for Performance Driven Animation. SIBGRAPI 2010 – Gramado, RS, Brazil.

 

 

2009

 

 

Rafael Rodrigues, Marcelo Paravisi, Alessandro Bicho, Claudio Jung, Leo Pini Magalhaes, Soraia Musse. Tree Paths: A New Model for Steering Behaviors. Published in IVA 2009 – Intelligent Virtual Agents, Amsterdam.

 

Julio. C. J. Júnior, Adriana Braun, Juliano Lucas Moreira, Amir Said, Soraia Raupp Musse. A Template-matching Based Method to Perform Iris Detection in Real-time Using Synthetic Templates. Published in IEEE ISM 2009 - The IEEE International Symposium on Multimedia (ISM2009), San Diego.

 

Vinicius Cassol, Fernando Marson, Soraia R. Musse. “Procedural Generation of Hair“.SBGames 2009.

 

H. Braun, R. Queiroz, R. Hocevar, Juliano Moreira, Julio C. J Junior, S. R. Musse, R. Samadani. VhCVE: A Collaborative Virtual Environment Including Facial Animation and Computer Vision“. SBGames 2009.

 

2008

 

 

R. Queiroz, M. Cohen, S. R. Musse. “A facial animation interactive framework with facial expressions, lip synchronization and eye behavior.”. In SBGames 2008, Belo Horizonte, Brazil, Novembro 2008.

 

G. Pessin, F. Santos Osório, S. R. Musse. “Simulação Virtual da Evolução de Estratégias e do Controle Inteligente em Sistemas Multirobóticos”. In SVR 2008. João Pessoa, Brazil, May 2008.

 

M. Paravisi, A. Werhli, J.C.J.Júnior, R. Rodrigues, A. Bicho, C. Jung, S. R. Musse. Continuum Crowds with Local Control. (CGI 2008) Computer Graphics International 2008, Istambul, Turquia, June 2008.

 

2007

 

 

MUSSE, S. R., PARAVISI, M., RODRIGUES, R., JACQUES JÚNIOR, Júlio, JUNG, Claudio Rosito. Using Synthetic Ground Truth Data to Evaluate Computer Vision Technologies In: IEEE International Workshop on PETS - ICCV 2007, 2007, Rio de Janeiro. Proceedings of 10th IEEE International Workshop on PETS - ICCV 2007. Reading UK: Print Room, 2007. v.1. p.25 – 32

 

BARROS, Leandro Motta, MUSSE, S. R. Towards Consistency in Interactive Storytelling: Tension Arcs and Dead Ends In: SBGames 2007, 2007, São Leopoldo. Proceedings of SBGames 2007. , 2007.

 

G. Pessin, S. Ferreira, V. Nonnemmacher , F. Santos Osório, S. R. Musse. “Simulação Virtual de Agentes Autônomos para a Identificação e Controle de Incêndios em Reservas Naturais”. In SVR 2007. Rio de Janeiro, Brazil, 2007.

 

QUEIROZ, Rossana, BARROS, Leandro Motta, MUSSE, S. R. Automatic Generation of Expressive Gaze in Virtual Animated Characters: From Artists Craft to a Behavioral Animation Model In: Intelligent Virtual Agents, 2007, Paris. Booklet of IVA 2007. , 2007.

 

BARROS, L. M., MUSSE, S. R. Riddles and Tension Arcs in Planning-Based Interactive Storytelling In: Artificial Intelligence and Interactive Entertainment (AIIDE 2007), 2007, Palo Alto. Proceedings of Artificial Intelligence and Interactive Entertainment (AIIDE 2007). , 2007.

 

P. Lucena, R. Queiroz, L. Barros, S. R. Musse, L. Velho, B. Feijó. “Automatically Generating Eye Motions in Virtual Agents”.  In SVR 2007. Rio de Janeiro, Brazil, 2007.

 

N. Junior, T. Kehl, F. Osorio, C. Jung, S. R. Musse. “Animando Humanos Virtuais em Tempo-Real usando Visão Computacional e Redes Neurais”. In SVR 2007. Rio de Janeiro, Brazil, 2007.

 

C. A. Cony, A. L. Bicho, C. R. Jung, L. P. Magalhães, S. R. Musse. “A Perceptive Model for Virtual Agents in Crowds”. In Computer Graphics International (CGI 2007).

 

2006

 

 

C. Cony, B. da Silva, C. Jung, S. R. Musse, "Simulação de Agentes com Capacidade Auditiva em Situações de Emergência". In SBGAMES 2006. Recife, Brazil, 2006.

 

L. G da Silveira Júnior, S. R. Musse. "Real-time Generation of Populated Virtual Cities". In ACM Symposium on Virtual Reality Software Technology (ACM VRST 2006). Limassol, Chipre, 2006.

 

G. H. Cavalheiro, S. R. Musse, C. Jung, O. Cordeiro, C. Silveira, Vigilância e Segurança com Sistemas Computacionais de Alto Desempenho. In: Workshop Pargov SBAC/PAD, 2006, Ouro Preto. 18th International Symposium on Computer Architecture and High Performance Computing, 2006. v. 1. p. 9-16.

 

J. Júnior, C. R. Jung. S. R. Musse. "A Background Subtraction Model Adapted to Illumination Changes". In IEEE International Conference on Image Processing (ICIP´06). Atlanta, 2006.

 

C. R. Jung, S. R. Musse, J. J. Júnior, and J. Soldera. "Detection of Unusual Motion Using Computer Vision ". In Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI'06). Manaus, 2006.

 

S. R. Musse, C. R. Jung, A. Braun and J. J. Júnior. "Simulating the Motion of Virtual Agents Based on Examples". Short paper In ACM/EG Symposium on Computer Animation (ACM/EG SCA 2006). Vienna, 2006.

 

Oliver Hagër, S. R. Musse, "An Extendable Multiagent Model for Behavioural Animation". In Computer Animation and Social Agents (CASA 2006). Geneva, Switzerland, 2006.

 

2005

 

 

 

Rafael Torchelsen, S. R. Musse. "Simulação em Tempo-Real de Nuvens Utilizando Billboards". In Proceedings of WJogos 2005/SBGames 2005 - São Paulo, Brazil.

 

Otavio Cordeiro, Adriana Braun, Cesar Silveira, Soraia Musse, Gerson Cavalheiro. "Concurrency on Social Forces Simulation Used in Crowd Modelling". In Proceedings of  V-Crowds 2005. Lausanne, Switzerland.

 

André Tavares da Silva,  Soraia Musse. "Somatotype based Automatic Generation of Virtual Characters". In Proceedings of  V-Crowds 2005. Lausanne, Switzerland.

 

Daniel Paiva,  André Tavares da Silva,  Renata Vieira,  Soraia Musse. "Modelling Gathering Events in Virtual Environments Using Ontologies". In Proceedings of  V-Crowds 2005. Lausanne, Switzerland.

 

Braun, B. J. Bodman, S. R. Musse. "Simulating Virtual Crowds in Emergency Situations". In Proceedings of ACM VRST 2005 - ACM SYmposium on Virtual Reality Software and Technology - Monterey, California, USA.

 

J. J. Júnior, C. R. Jung. S. R. Musse. " Background Subtraction and Shadow Detection in Grayscale Video Sequences". In Proceedings of SIBGRAPI 2005 - Natal - RN - Brazil, 2005.

 

M. Villamil, L. P. L. de Oliveira, S. R. Musse. "A Model for Generating Competitive Groups Based on Virtual Agents Progression". In Proceedings of CASA 2005 - Computer Animation and Social Agents 2005 - Hong Kong, China, 2005.

 

N. Courty, Nicolas ; S. R. Musse, "Simulation of Large Crowds in Emergency Situations Including Gaseous Phenomena" . In: IEEE CGI 2005 - Computer Graphics International, 2005, Stony Brook, 2005.

 

D. C. Paiva ; R. Vieira ; S. R. Musse "Ontology-based Crowd Simulation for Normal Life Situations". In: IEEE CGI 2005 - Computer Graphics International, 2005, Stony Brook. Proceedings of Computer Graphics International, 2005.

 

L. M. Barros, S. R. Musse. "Introducing Narrative Principles Into Planning-Based Interactive Storytelling" In: ACM SIGCHI 2005 International Conference on Advances in Computer Entertainment Tecnology ACE 2005, Valencia, Spain, 2005.

 

E. Schlemmer, S. Garrido, S. R. Musse. Mariá and ET: Evaluating Conversational Agents”. In: World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2005, 2005, Montreal - Canada. Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2005. Chesapeake, VA : P. Kommers & G. Richards, 2005. v. 1. p. 792-799.

 

2004

 

 

 

M. H. Borba, F. M. Bicca, S. R. Musse, T. Fagundes, E. Schlemmer, A. Amorim. "Mariá, um agente comunicativo". In SIGRADI  2004 - São Leopoldo, Brazil, 2004.

 

F. Mierlo, A. T. da Silva, S. R. Musse. "Modelagem e Animação de Grupos de Humanos Virtuais em Jogos". In SBGAMES 2004 - Curitiba, Brazil, 2004.

 

L. M. Barros, S. R. Musse. "Utilizando Técnicas de Interactive Storytelling para Geração Dinâmica de Enredos para Jogos". In SBGAMES 2004 - Curitiba, Brazil, 2004.

 

S. R. Musse, A. T. da Silva, B. Roth, K. Hardt, Leandro M. Barros, L. Tonietto, T. Amaral Rolim, L. A. B. Felipe,

R. U. M. Melo. In Rio Oil & Gas Conference 2004, Rio de Janeiro, Brazil, 2004.

 

L. M. Barros, A. T. da Silva, S. R. Musse. "PetroSim: An Architecture to manage Virtual Crowds in Panic Siuations."  In CASA 2004 - Computer Animation and Social Agents 2004 - Geneva, Switzerland. 2004.

 

A. Braun, B. E. Bodmann, S. R. Musse. "Crowd Simulation in Emergency Situations". Short Paper in ACM SCA 2004 - Symposium on Computer Animation, 2004. Grenoble, France. 2004.

 

N. Courty, S. R. Musse. "FASTCROWD: Real-Time Simulation and Interaction with Large Crowds based on Graphics Hardware". Short Paper in ACM SCA 2004 - Symposium on Computer Animation, 2004. Grenoble, France. 2004.

 

 

2003

 

 

 

M. B. Villamil and S. R. Musse. "A Model for Grouping Virtual Agents Applied in Simulation Games". In WJogos 2003, Workshop de Jogos 2003, Salvador, Bahia. Brazil, October 2003.

 

I. M. Rocha, V. Danckwardt and S. R. Musse. "Investigação Semântica em Ambientes Virtuais Geométricos e Interção com Agentes Autônomos Sintéticos". In Congresso do SIGraDI, Rosario, Argentina, November 2003 .

 

F. P. Marson, C; R. Jung and S. R. Musse. "Modelagem Procedural de Cidades Virtuais". In SVR 2003, Ribeirão Preto, Brazil, October 2003.

 

A. Braun, S. R. Musse, B. E. J. Bodmann and N. Lemke. "Self-organized Behavior of Crowds". In Workshop on Traffic and Glanular Flow 2003, Delft, Netherland, October, 2003.

 

M. B. Villamil, A. Braun and S. R. Musse. "A Rules-Based Model Used to Describe Group Dynamics for Games". In SIBGRAPI 2003, IEEE October, 2003, São Paulo, Brazil.

 

S. R. Musse, A. T. da Silva, B. Roth, K. Hardt, L. M. Barros, L. Tonietto, M. H. Borba, T. A. Rolin, L. Felipe and R. Moura. "PetroSim – A Framework to Simulate Crowd Behaviors in Panic Situations". In MAS 2003 - The International Workshop on Modelling & Applied Simulation, October, 2003, Bergeggi - Italy.

 

M. B. Villamil, S. R. Musse and L. P. L. de Oliveira. "A  Model for Generating and Animating Groups of Virtual Agents". In IVA 2003 - Intelligent Virtual Agents, September 2003, Irsee, Germany.

 

A. Braun, S. R. Musse, L. P. L. de Oliveira and B. E. J. Bodmann. "Modeling Individual Behaviours in Crowd Simulation". In CASA 2003 - Computer Animation and Social Agents, pp. 143-148, May 2003, New Jersey, USA.

 

A. Braun, B. E. J. Bodmann, N. Lemke, S. R. Musse. "Comportamento Crítico Organizado em Simulações de Multidões". Poster  no XXVI Encontro Nacional de Física da Matéria Condensada, pp. 108, May 2003, Caxambu, MG, Brazil.

 

2002

 

 

W. Damasio, S. R. Musse. "Animating Virtual Humans Using Hand Postures". Poster in SIBGRAPI 2002, pp. 437, IEEE October 2002, Fortaleza, Brazil

 

F. Pereira, S. R. Musse and G. Gelatti. "Inteligent Virtual Environment and Camera Control in Behavioural Simulation". In SIBGRAPI 2002, pp. 365-372, IEEE October 2002, Fortaleza, Brazil.

 

T. F. Evers and S. R. Musse. "Building Artificial Memory of Autonomous Agents Using Dynamical and Hierarchical Finite State Machine". Computer Animation, Geneva, Switzerland. June 2002.

 

T. F. Evers and S. R. Musse. "Simulação de Multidões de Humanos Virtuais Baseada em Memórias Artificiais". Proceedings of WORKCAP-UNIINFO 2002. São Leopoldo, RS, Brazil.

 

M. B. Villamil, L. P. L. de Oliveira and S. R. Musse. "Simulação de Grupos de Humanos Virtuais Usando Abordagem Microcóspica". Proceedings of WORKCAP-UNIINFO 2002. São Leopoldo, RS, Brazil.

 

2001

 

 

F. W. Damasio, S. R. Musse. "Animating Virtual Humans Using Hand Postures". Poster in SIBGRAPI 2002, pp. 437, IEEE October 2002, Fortaleza, Brazil.

 

F.F. Pereira, S. R. Musse and G. Gelatti. "Inteligent Virtual Environment and Camera Control in Behavioural Simulation". In SIBGRAPI 2002, pp. 365-372, IEEE October 2002, Fortaleza, Brazil.

 

T.F. Evers and S. R. Musse. "Building Artificial Memory of Autonomous Agents Using Dynamical and Hierarchical Finite State Machine". Computer Animation, Geneva, Switzerland. June 2002.

 

T.F. Evers and S. R. Musse. "Simulação de Multidões de Humanos Virtuais Baseada em Memórias Artificiais". Proceedings of WORKCAP-UNIINFO 2002. São Leopoldo, RS, Brazil.

 

M.B. Villamil, L. P. L. de Oliveira and S. R. Musse. "Simulação de Grupos de Humanos Virtuais Usando Abordagem Microcóspica". Proceedings of WORKCAP-UNIINFO 2002. São Leopoldo, RS, Brazil.

 

2000

 

 

S. R. Musse, F. S. Osório, F. Garat, M. Gomez, D. Thalmann. Interaction with virtual human crowds using artificial neural networks to recognize hands postures.  WRV – Workshop de Realidade Virtual, 2000, Gramado, RS, Brazil. pp.107-118.

 

D. Thalmann, S. R. Musse, M. Kallmann. Virtual Humans: From Individual to Social and Crowd Behaviors. International Workshop on Human Modeling and Animation, June 28--29, 2000, Seoul, Korea.

 

S. R. Musse, D.Thalmann. From One Virtual Actor to Virtual Crowds: Requirements and Constraints. Poster in Autonomous Agents´2000, pp. 52, Barcelona, Spain, June, 2000.

 

1999

 

 

S. R. Musse, M, Kallmann, D.Thalmann. Level of Autonomy for Virtual Human Agents . ECAL'99, pp. 345-350, Lausanne, Switzerland. Sept, 1999.

 

S. R. Musse, Fabien Garat, D.Thalmann. Guiding and Interacting with Virtual Crowds in Real-Time . Eurographics-CAS99, pp. 23-33, Milan, Italy. Sept, 1999.

 

D.Thalmann, S. R. Musse, M, Kallmann, Virtual Humans' Behaviour: Individuals, Groups, and Crowds, Proc. Digital. Media Futures, Bradford, UK. 1999.

 

Schweiss, E.; Musse, S. R.; Garat, F. and Thalmann, D. "An Architecture to Guide Crowds Based on Rule-Based Systems". Autonomous Agents'99. Seattle, Washington, May 1-5, 1999.

1998

 

 

S. R. Musse and D. Thalmann SIGGRAPH 98, Course notes 80. "A Model of Human Crowd Behavior: Group Inter-Relationship and Collision Detection Analysis". 1998.

 

Musse, S. R.; Babski, C.; Capin, T. and Thalmann, D. "Crowd Modelling in Collaborative Virtual Environments". VRST'98, pp. 115-123,  November, 1998. Taiwan.

 

Farenc, N., Raupp Musse, S., Schweiss, E., Kallmann, M., Aune, O., Boulic, R., Thalmann, D. "One Step towards Virtual human management for urban Environment Simulation." ECAI'98.  August, Brighton, England.

 

1997

 

 

Musse, S.R., Thalmann, D. "A Model of Human Crowd Behavior: Group Inter-Relationship and Collision Detection Analysis". Proceedings of Eurographics - CAS'97 - Workshop of Computer Animation and Simulation. Budapeste, Hungary, Sept, 1997.

 

1992-1994

 

 

Musse, Soraia R. & Laschuk, Anatolio. ARTIC - One System for Modeling and Animation of Articulated Bodies (in portuguese). In: XX Latin American Informatics Conference. Mexico - Mexico. September 1994.

 

Musse, Soraia R. & Laschuk, Anatolio. A Model for Animation and Control of Articulated Figures Using a Simplified Dynamics Approach. In: SIBGRAPI'94 - Simpósio Brasileiro de Computação Gráfica e Processamento de Imagens. Curitiba, PR, Brazil, 1994.

 

Musse, Soraia R. & Laschuk, Anatolio. Modeling of Rigid Movements of the Articulated System (in portuguese). In: SIBGRAPI'93. Recife, PE, Brazil, 1993.

 

Musse, Soraia R.; Schmidt, Ana Elisa & Olabarriaga, Silvia. PREVIEW - A Tool for Animation and Systems Integration (in portuguese). In: SIBGRAPI'92. Águas de Lindóia, SP, Brazil, 1992.

 

Musse, Soraia R. et al. The Making of ``C.G. com Filtro'' (in portuguese). In: I SECOMP - Primeira Semana da Computação. Porto Alegre, RS, Brazil, 1992.

 

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