Journal Papers:

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2019

 

Estevão testa ; Barros, R ; MUSSE, S. R. . CrowEst: A Method for Estimating (and not Simulating) Crowd Evacuation Parameters in Generic Environments. THE VISUAL COMPUTER, 2019.

 

 

FAVARETTO, R. ; Santos, R ; Felipe Andrade ; Brandelli, A. C. ; MUSSE, S. R. . Investigating Cultural Aspects in the Fundamental Diagram using Convolutional Neural Networks and Virtual Agents Simulation. COMPUTER ANIMATION AND VIRTUAL WORLDS, 2019.

 

2018

 

Soraia Raupp Musse, Daniel Thalmann, Rafael Bidarra. Foreword to the Special Section on XVII Brazilian Symposium on Computer Games and Digital Entertainment (SBGames 2018)

Computers & Graphics (Preface). Accepted for publication at Elsevier Computers & Graphics (2018).

https://doi.org/10.1016/j.cag.2018.09.014

 

 

Tharindu Mathew, Paulo Knob, Soraia Raupp Musse, Daniel Aliaga. Urban Walkability Design using Virtual Population Simulation. Published at Computer Graphics Forum (2018). https://doi.org/10.1111/cgf.13585

 

Rodolfo Migon Favaretto, Paulo Knob, Soraia Raupp Musse, Felipe Vilanova e Ângelo Brandelli Costa. Detecting Personality and Emotion Traits in Crowds from Video Sequences. Published at Springer Machine Vision Applications (2018). https://doi.org/10.1007/s00138-018-0979-y

 

Novello, Bruno; Renner, Anelise., Maurer, Guilherme., Musse, Soraia. Arteche, Adriane. Development of the Youth Emotion Picture Set (YEPS). Accepted for publication at Perception. (2018)

https://doi.org/10.1177/0301006618797226

 

 

 

L. Chen, C. R. Jung, S. R. Musse, M. Moneimne, C. Wang, R. Fruchter, V. Bazjanac, G. Chen, and N. I. Badler. Crowd Simulation Incorporating Thermal Environments and Responsive Behaviors. Published at MIT Presence, Cambridge, Mass. (2018)

https://doi.org/10.1162/PRES_a_00308

 

 

Braun, Adriana; Queiroz, Rossana; Lee, Wonsook; Feijó, Bruno; Musse, Soraia Raupp. Persona: A Method for Facial Analysis in Video and Application in Entertainment.

Published at ACM Computers in Entertainment. (2018) 

https://dl.acm.org/citation.cfm?id=3236495

 

 

Knob, Paulo; Fontoura, Marlon; Testa, Estevão; Favaretto, Rodolfo; Lima, Gabiel; Dihl, Leandro and Musse, Soraia Raupp. Generating background NPCs motion and grouping behavior based on real video sequences. Published at Elsevier Entertainment Computing  (2018). https://doi.org/10.1016/j.entcom.2018.06.003

 

2017

 

 

Cassol, Vinicius J. ; Estevão testa ; JUNG, Claudio Rosito ; USMAN, M. ; FALOUTSOS, P. ; BERSETH, G. ; KAPADIA, M. ; N. Badler ; Musse, Soraia Raupp . Evaluating and Optimizing Evacuation Plans for Crowd Egress. IEEE Computer Graphics and Applications, 2017.

DOI: 10.1109/MCG.2017.3271454

 

Dal Bianco, Cliceres. Braun, Adriana; MUSSE, S. R. Preserving the Motion Features in Non-Avoiding Collisions Crowds. ACM Computers in Entertainment. (2017) https://doi.org/10.1145/2996202

 

Queiroz, Rossana B. ; Braun, Adriana and Musse, Soraia Raupp . A framework for generic facial expression transfer. Elsevier Entertainment Computing v. 18, p. 125-141, 2017. http://dx.doi.org/10.1016/j.entcom.2016.10.003

 

Igor R. de Almeida ; Vinicius J. Cassol ; Norman I. Badler ; Soraia R. Musse ; Claudio Rosito Jung. Detection of Global and Local Motion Changes in Human Crowds. IEEE Transactions on Circuits and Systems for Video Technology ( Volume: PP, Issue: 99 ). DOI: 10.1109/TCSVT.2016.2596199

 

 

2016

 

Raposo, Alberto; MUSSE, S. R.; Gain, James. Visual Computing and the Progress of Developing Countries. IEEE Computer Graphics and Applications. 2016. DOI: 10.1109/MCG.2016.30

 

JACQUES JR, Julio ; MUSSE, S. R. Shape-Based Pedestrian Segmentation in Still Images. Int. J. Semantic Computing 10, 53 (2016). http://dx.doi.org/10.1142/S1793351X16400031

 

 

2015

Camozzato, D. ; Leandro Dihl ; Silveira, I. ; MARSON, F. P. ; MUSSE, S. R. . Procedural floor plan generation from building sketches. The Visual Computer, 2015. . DOI: 10.1007/s00371-015-1102-2

 

JUNG, Claudio Rosito ; SOLDERA, John ; Bins, José ; Cohen, Marcelo ; JACQUES JR, Julio ; MUSSE, S. R. . High Level Event Detection based on Spatial Occupancy and Interpersonal Relationships. Journal of Communication and Information Systems, 2015. . DOI: 10.14209/jcis.2015.8

 

Fontes, A.B. ; PELACHAUD C. ; MUSSE, S. R. . Emotion Contagion Model for Crowds. SBC Journal on 3D Interactive Systems, 2016.

 

 

2014

DIHL, LEANDRO ; Musse, Soraia Raupp . RECOVERING 3D HUMAN POSE BASED ON BIOMECHANICAL CONSTRAINTS, POSTURES COMFORT AND IMAGE SHADING. Expert Systems with Applicationshttp://buscatextual.cnpq.br/buscatextual/images/curriculo/jcr.gif, v. 1, p. 1, 2014. DOI: 10.1016/j.eswa.2014.03.049

 

Queiroz, Rossana B. ; Musse, Soraia Raupp ; N. Badler . Investigating Macroexpressions and Microexpressions in Computer Graphics Animated Faces. MIT Presence (Cambridge, Mass.)http://buscatextual.cnpq.br/buscatextual/images/curriculo/jcr.gif, v. 23, p. 191-208, 2014. DOI: 10.1162/PRES_a_00180

 

2012

 

 

 

MUSSE, SORAIA R. ; Cassol, Vinicius J. ; JUNG, CLÁUDIO R. . Towards a quantitative approach for comparing crowds. Computer Animation and Virtual Worlds (print), v. 23, p. 49-57, 2012. DOI: 10.1002/cav.1423

 

Bicho, Alessandro de Lima ; Rodrigues, Rafael Araújo ; Musse, Soraia Raupp ; Jung, Cláudio Rosito ; Paravisi, Marcelo ; MAGALHÃES, Léo Pini . Simulating crowds based on a space colonization algorithm. Elsevier Computers & Graphics, v. 36, p. 70-79, 2012. DOI: 10.1016/j.cag.2011.12.004

 

2010

 

 

 

 

 

 

 

JACQUES JÚNIOR, Júlio. ; MUSSE, S. R., JUNG, Claudio Rosito. Crowd Analysis Using Computer Vision. Published in IEEE Signal Processing Magazinein Special issue on “Video Analytics for Surveillance Theory and Practice”, 2010. DOI: 10.1109/MSP.2010.937394 

 

RODRIGUES, R. ; PARAVISI, M. ; BICHO, A. DE L. ; MAGALHÃES, Léo Pini ; JUNG, Claudio ; MUSSE, S. R. . An Interactive Model for Steering Behaviors of Groups of Characters. Published in Applied Artificial Intelligence, 2010. DOI:10.1080/08839514.2010.492167

 

BLUM, Cesar ; JACQUES JÚNIOR, Júlio ; CAVALHEIRO, Gerson Geraldo H ; JUNG, Claudio Rosito ; MUSSE, S. R. . An Improved Background Subtraction Algorithm and Concurrent Implementations. Published in Parallel Processing Letters, 2010. DOI: 10.1142/S0129626410000065

 

MARSON, F.; MUSSE, S. R. Automatic Generation of Floor Plans Based on Squarified Treemaps Algorithm. Accepted for publication in IJCGT – International Journal on Computers Games Technology, 2010. DOI:10.1155/2010/624817

 

2009

 

QUEIROZ, Rossana ; COHEN, M. ; MUSSE, S. R. . An Extensible Framework for Interactive Facial Animation with Facial Expressions, Lip Synchronization and Eye Behavior. Computers in Entertainment : ACM Computers in Entertainment, 2009. DOI: 10.1145/1658866.1658877

 

2008

 

 

 

 

 

 

 

 

BARROS, L. M.; MUSSE, S. R. " Towards
Consistency in Interactive Storytelling: Tension Arcs and Dead Ends ".  ACM Computers in Entertainment. ISSN 1544-3574. Volume 6 ,  Issue 3  (October 2008), Article No. 43, Oct. 2008. DOI: 10.1145/1394021.1394036

 

QUEIROZ, R.; BARROS, L. M.; MUSSE, S. R. “Providing Expressive Gaze to Virtual Animated Characters in Interactive Applications.” ACM Computers in Entertainment. ISSN 1544-3574. Volume 6 ,  Article No. 41, Oct. 2008. DOI: 10.1145/1394021.1394034.

                                                                                                                                                                             

JUNG, C. R.; HENNEMANN, L.; MUSSE, S. R. "Event Detection Using Trajectory Clustering and 4D Histograms". Special issue on Event Analysis in Videos in IEEE Transactions on Circuits and Systems for Video Technology. Publication Date: Nov. 2008, Volume: 18,  Issue: 11, Pp. 1565-1575,  ISSN: 1051-8215, DOI: 10.1109/TCSVT.2008.2005600

 

2007

 

 

 

Barros, L. M. S. R. Musse. "Planning Algorithms for Interactive Storytelling".  ACM Computers in Entertainment. ISSN 1544-3574. 2007. DOI:10.1145/1236224.1236232

 

MUSSE, S. R.; JUNG, C. R.; Júlio Jacques Júnior and Adriana Braun.  "Using Computer Vision to Simulate the Motion of Virtual Agents". Computer Animation and Virtual Worlds. 2007. DOI: 10.1002/cav.v18:2

 

C. R. Jung, Júlio Jacques Júnior, Adriana Braun, S. R. Musse. “Understanding People Motion in Video Sequences Using Voronoi Diagrams”. Pattern Analysis & Applications Journal. 2007. DOI: 10.1007/s10044-007-0070-1

 

M. Gehling, C. Hofsetz, S. R. Musse. “Normalpaint: An Interactive Tool for Painting Normal maps”. TVC – The Visual Computer. 2007. DOI: 10.1007/s00371-007-0132-9

 

SCHLEMMER, Eliane ; GARRIDO, Suzane ; MUSSE, S. R. . Evaluation of Conversational Agents:Mariá and ET. IE Comunicaciones, v. 1, p. 35-48, 2007.

 

2005

 

 

 

S. R. Musse, et al. "PetroSim - Um Sistema para Simulação de Multidões em Situações de Emergência".  Revista Petro & Química - Petróleo - Gás - Petroquímica - Química. Nro 268, Janeiro de 2005, pp. 60-65. 2005

 

2004

 

 

L. M. Barros, S. R. Musse, "Utilizando Técnicas de Interactive Storytelling para Geração Dinâmica de Enredos para Jogos". Revista Scientia, 15(2), 2004, São Leopoldo, RS, Brazil . Pp. 132-139. 2004.

 

2003

 

 

A. Braun, S. R. Musse, B. E. J. Bodmann. "Simulação de Evacuação de Multidões". Revista Scientia, 14(1), 2003, São Leopoldo, RS, Brazil .

 

2002

 

 

L.M. Barros, T. F. Evers, S. R. Musse. "A Framework to Investigate Behavioural Models". Journal of WSCG. Plzen, Vol. 10, n.1, pp-40-47. February 2002.

 

2001

 

 

Pandzic, I.; Babski, C.; Çapin, T.; Lee, W.; Raupp Musse, S.; Magnenat-Thalmann, N.; Mocozzet, L.; Thalmann, D. "Simulating Virtual Humans in Networked Virtual Environments". In PRESENCE Journal: Teleoperators and Virtual Environment. V.10, N.6, pp. 632-646, December, 2001.The MIT Press Journals. doi:10.1162/105474601753272871

 

Raupp Musse, S. "Behavioural Animation of Virtual Human Actors". Revista de Informática Teórico e Aplicada - RITA, Porto Alegre, v.8, pp 125-141, 2001.

 

Raupp Musse, S. and Thalmann, D. "A Hierarchical Model for Real Time Simulation of Virtual Human Crowds". IEEE Transactions on Visualization and Computer Graphics,  V. 7, N.2, pp. 152-164, April-June, 2001. DOI: 10.1109/2945.928167

 

2000

 

 

Thalmann, D.; Raupp Musse, S. and Kallmann, M. "From Individual Human Agents to Crowds". In Informatik/Informatique - Revue des Organizations suisses d´informatique. V. 1 Nro 1, February 2000.

 

1999

Farenc, N., Raupp Musse, S., Schweiss, E., Kallmann, M., Aune, O., Boulic, R., Thalmann, D. "A Paradigm for Controlling Virtual Humans in urban Environment Simulations". Applied Artificial Intelligence Journal - Special Issue on Intelligent Virtual Environments., 1999. pp. 69-91, V. 14, N. 1.

 

Normand, V., Babski, C., Benford, S., Bullock, A., Carion, S., Chrysanthou, Y., Farcet, N., Frécon, E., Harvey, J., Kuijpers, N., Magnenat-Thalmann, N., Raupp Musse, S., Rodden, T., Slater, M., Smith, G., Steed, A., Thalmann, D., Tromp, J., Usoh, M., Van Liempd, G., & Kladias, N. "The COVEN project: exploring applicative, technical and usage dimensions of collaborative virtual environments."  PRESENCE Journal: Teleoperators and Virtual Environment. V.8, N.2, pp. 218-236, April, 1999. The MIT Press Journals.  doi:10.1162/105474699566189

 

 

 

 

 

2001