Build Log |
|
Command Lines |
Creating temporary file "c:\Users\10033421\Documents\Framework\base\build\visualStudio\framework-svn\framework-svn\Debug\RSP00001023164724.rsp" with contents [ /Od /I "..\..\..\..\lib\SDL-visualStudio\include" /I "..\..\..\..\lib\irrKlang-1.3.0\include" /I "..\..\..\..\include\tinyxml" /I "..\..\..\..\include\maploader" /I "..\..\..\..\include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_UNICODE" /D "UNICODE" /Gm /EHsc /RTC1 /MDd /Fo"Debug\\" /Fd"Debug\vc90.pdb" /W3 /c /ZI /TP "..\..\..\..\source\GameBasico-CLayer.cpp" ] Creating command line "cl.exe @"c:\Users\10033421\Documents\Framework\base\build\visualStudio\framework-svn\framework-svn\Debug\RSP00001023164724.rsp" /nologo /errorReport:prompt" Creating temporary file "c:\Users\10033421\Documents\Framework\base\build\visualStudio\framework-svn\framework-svn\Debug\RSP00001123164724.rsp" with contents [ /OUT:"..\..\..\..\bin\framework-vstudio.exe" /INCREMENTAL /LIBPATH:"..\..\..\..\lib\irrKlang-1.3.0\win32-visualStudio" /LIBPATH:"..\..\..\..\lib\SDL-visualStudio\lib" /MANIFEST /MANIFESTFILE:"Debug\framework-vstudio.exe.intermediate.manifest" /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /DEBUG /PDB:"c:\Users\10033421\Documents\Framework\base\bin\framework-vstudio.pdb" /SUBSYSTEM:CONSOLE /DYNAMICBASE /NXCOMPAT /MACHINE:X86 SDLmain.lib SDL.lib SDL_image.lib irrklang.lib opengl32.lib glu32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib ".\Debug\CLayer.obj" ".\Debug\CLayerHandler.obj" ".\Debug\GameBasico-CLayer.obj" ".\Debug\CImage.obj" ".\Debug\CMultiImage.obj" ".\Debug\CSprite.obj" ".\Debug\CTilesMap.obj" ".\Debug\TextureManager.obj" ".\Debug\framework-vstudio.exe.embed.manifest.res" ] Creating command line "link.exe @"c:\Users\10033421\Documents\Framework\base\build\visualStudio\framework-svn\framework-svn\Debug\RSP00001123164724.rsp" /NOLOGO /ERRORREPORT:PROMPT" Creating temporary file "c:\Users\10033421\Documents\Framework\base\build\visualStudio\framework-svn\framework-svn\Debug\RSP00001223164724.rsp" with contents [ /out:".\Debug\framework-vstudio.exe.embed.manifest" /notify_update /manifest ".\Debug\framework-vstudio.exe.intermediate.manifest" ] Creating command line "mt.exe @"c:\Users\10033421\Documents\Framework\base\build\visualStudio\framework-svn\framework-svn\Debug\RSP00001223164724.rsp" /nologo" Creating temporary file "c:\Users\10033421\Documents\Framework\base\build\visualStudio\framework-svn\framework-svn\Debug\BAT00001323164724.bat" with contents [ @echo Manifest resource last updated at %TIME% on %DATE% > ".\Debug\mt.dep" ] Creating command line """c:\Users\10033421\Documents\Framework\base\build\visualStudio\framework-svn\framework-svn\Debug\BAT00001323164724.bat""" |
Output Window |
Compiling... GameBasico-CLayer.cpp c:\users\10033421\documents\framework\base\source\gamebasico-clayer.cpp(47) : warning C4305: 'argument' : truncation from 'double' to 'GLclampf' c:\users\10033421\documents\framework\base\source\gamebasico-clayer.cpp(47) : warning C4305: 'argument' : truncation from 'double' to 'GLclampf' c:\users\10033421\documents\framework\base\source\gamebasico-clayer.cpp(47) : warning C4305: 'argument' : truncation from 'double' to 'GLclampf' c:\users\10033421\documents\framework\base\source\gamebasico-clayer.cpp(64) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\users\10033421\documents\framework\base\source\gamebasico-clayer.cpp(64) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data c:\users\10033421\documents\framework\base\source\gamebasico-clayer.cpp(97) : warning C4244: 'argument' : conversion from 'int' to 'float', possible loss of data Linking... Embedding manifest... |
Results |
Build log was saved at "file://c:\Users\10033421\Documents\Framework\base\build\visualStudio\framework-svn\framework-svn\Debug\BuildLog.htm" framework-svn - 0 error(s), 6 warning(s) |