Prof. Soraia Raupp Musse

PUCRS - School of Technology - Graduate Course in Computer Science

Av. Ipiranga, 6681 - Building 32, Room 609, CEP 90619-900

Porto Alegre - RS - Brazil

Phone (office): +55 51 33538609

Fax: +55 51 33203621

[email protected]

Scientific Information:

2023

ARAUJO, V. F. A. ; BRANDELLI COSTA, ANGELO ; MUSSE, S. R. ; MUSSE, S. R. . Evaluating the Uncanny Valley Effect in Dark Colored Skin Virtual Humans. In: Conference on Graphics, Patterns and Images, 2023, Rio Grande. Proceedings of 36th Conference on Graphics, Patterns and Images, 2023. v. 1. (Accepted for publication)

MONTANHA, R. ; ARAUJO, V. F. A. ; KNOB, P. ; DAL MOLIN, GREICE P. ; SILVA, G. F. ; PERES, V. ; MUSSE, S. R. Crafting Realistic Virtual Humans: Unveiling Perspectives on Human Perception, Crowds, and Embodied Conversational Agents. In: Conference on Graphics, Patterns and Images, 2023, Rio Grande. Proceedings of 36th Conference on Graphics, Patterns and Images, 2023. v. 1. (Accepted for publication)

MELGARE, J. ; MAINARDI, G. ; ALVORADO, E.; ROHMER, D.; CANI, M.; MUSSE, S. R. How Much Do We Pay Attention? A Comparative Study of User Gaze and Synthetic Vision during Navigation. In: ACM SIGGRAPH Conference on Motion, Interaction and Games, 2023, Rennes, FR. (Poster, accepted for publication)

REGIO, M. ; VAZ, G. ; ROSA, R. ; MUSSE, S. R. ; MANSSOUR, I. . Truckfier: A Multiclass Vehicle Detection and Counting Tool for Real-World Highway Scenarios.. In: 20th International Conference on Information Technology-New Generations, 2023, ONLINE. International Conference on Information Technology: New Generations (ITNG), 2023. v. 1. p. 341-350.

PIZZOL, N. D. ; RAUPP MUSSE, SORAIA . Project Ada: Championing Women in Computer Science. In: WOMEN IN INFORMATION TECHNOLOGY (WIT), 2023, Joao Pessoa. Anais do WIT 2023, 2023. v. 1. p. 394-398.

PERES, V. ; PINHO, G. ; MUSSE, S. R. ; MUSSE, S. R. . Can we truly transfer an actor's genuine emotions to avatars? An investigation into virtual, real, posed and spontaneous faces. In: Simposio Brasileiro de Jogos e Entretenimento Digital, 2023, Rio Grande. Proceedings of Simposio Brasileiro de Jogos e Entretenimento Digital, 2023. v. 1. (Accepted for publication)

MONTANHA, R. ; RAUPP, G. ; GONZALEZ, V. ; PARTICHELLI, Y. ; BINS, A. ; FERREIRA, M. ; ARAUJO, V. F. A. ; MUSSE, S. R. ; MUSSE, S. R. . Revisiting Micro and Macro Expressions in Computer Graphics Characters. In: Simposio Brasileiro de Jogos e Entretenimento Digital, 2023, Rio Grande. Proceedings of Simposio Brasileiro de Jogos e Entretenimento Digital, 2023. v. 1. (Accepted for publication)

Julia Melgare, Guido Mainardi1, Eduardo Alvarado, Damien Rohmer, Marie-Paule Cani and Soraia Musse. Evaluating the Usability of a Visual Salience Model Trained on Real Images to Animated Virtual Scenes. In: Journées Françaises d'Informatique Graphique, 2023.

2022

Victor Flavio de Andrade Araujo, Diogo Schaffer, Angelo Brandelli, Soraia Raupp Musse. Towards Virtual Humans without Gender Stereotyped Visual Features. In: ACM SIGGRAPH Conference Asia Technical Communications 2022: 6:1-6:4. DOI

Luis Fernando Bittencourt, Otavio Parraga, Duncan D. Ruiz, Isabel H. Manssour, Soraia Raupp Musse, Rodrigo C. Barros: Leveraging Textual Descriptions for House Price Valuation. BRACIS (1) 2022: 355-369. DOI

Gabriel Fonseca da Silva, Paulo Knob, Rubens Montanha, Soraia Raupp Musse. WebCrowds: An Authoring Tool for Crowd Simulation. Proceedings of Brazilian Symposium on Games and Digital Entertainment, 2022. DOI

Bruna Dalmoro, Charles Monteiro, Soraia Raupp Musse. Measuring the influence of painters through artwork facial features. Proceedings of 35th Conference on Graphics, Patterns and Images. 2022. DOI

Victor Flavio de Andrade Araujo, Bruna Dalmoro, Rafael Geiss, Marcio Pinho, Soraia Raupp Musse. How do we perceive Characters? An Analysis of Human Perception in Still Images, Animations and VR Scenarios. Proceedings of Brazilian Symposium on Games and Digital Entertainment. 2022.

DAL PIZZOL, Natalia; BARBOSA, Eduardo Dos Santos; MUSSE, Soraia Raupp. Gender Representation in Brazilian Computer Science Conferences. In: WOMEN IN INFORMATION TECHNOLOGY (WIT), 16. , 2022, Niteroi. Anais [...]. Porto Alegre: Brazilian Computer Society, 2022 . p. 67-76. ISSN 2763-8626.

G. P. Dal Molin. V. Araujo and S. R. Musse, "Estimating perceive d comfort in virtual humans based on spatial and spectral entropy", In Proceedings of the 17th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications - Volume 4: VISAPP, 436-443, 2022 DOI

2021

Nina Zahn, G. P. Dal Molin and S. R. Musse, "Cross-Media Sentiment Analysis on German Blogs", SEMISH 2021, Brazil.

Bruna Martini Dalmoro and S. R. Musse, "Predicting Popularity of Facebook Videos Through Visual Features Using Support Vector Machine Classifier ", SEMISH 2021, Brazil.

Victor Araujo, Rodolfo Migon Favaretto, Bruna Dalmoro, Soraia Raupp Musse, FelipeVilanova, Angelo Brandelli Costa. How much do we perceive geometric features, personalities and emotions in avatars?. Computer Graphics International (CGI), 2021

KNOB, P. ; DIAS, W. ; KUNIECHICK, N. ; JUNIOR, J. ; Musse, Soraia Raupp . Arthur: a new ECA that uses Memory to improve Communication. In: 16th IEEE International Conference on ? SEMANTIC COMPUTING, 2021, Laguna Hills, California. Proceedings of IEEE ICSC, 2021. v. 1.

G. P. Dal Molin, F. M. Nomura, B. M. Dalmoro, V. F. de A. Araujo and S. R. Musse, "Can we estimate the perceived comfort of virtual human faces using visual cues?," 2021 IEEE 15th International Conference on Semantic Computing (ICSC), Laguna Hills, CA, USA, 2021, pp. 366-369, doi: 10.1109/ICSC50631.2021.00085.

AMORETTI, A. M. ; LIMA, R. C. A. ; RAUPP MUSSE, SORAIA ; KNOB, PAULO . Computational Simulation of Evacuation in night-house ? Crowd Behavior Guided by Emergency Signaling. In: 3rd international conference on innovative studies of contemporary sciences, 2021, Tokyo. 3rd international conference on innovative studies of contemporary sciences. Tokyo: ISPEC, 2021. v. 1. p. 61-76.

Rodrigues, D.; Regio, M.; Musse, S. R.; Manssour, I. H. Data Mining on the Prediction of Students Performance at the High School National Examination. In: CSEDU 2021

Lucas Andreotti, Morgana Luiza Weber, Tiago Luz da Silva, Victor Flavio de Andrade Araujo, and Soraia Raupp Musse. Perception of Charisma, Comfort, Micro and Macro Expressions in Computer Graphics Characters. Proceedings of Brazilian Symposium on Games and Digital Entertainment. ONLINE event, 2021.

Victor Flavio de Andrade Araujo, Diogo Hartmann Muller Schaffer, Angelo Brandelli Costa, Soraia Raupp Musse. Perception of Computer Graphics Characters in Groups with Skin Color Diversity. Proceedings of Brazilian Symposium on Games and Digital Entertainment. ONLINE event, 2021.

Juliane B. S. dos Santos, Paulo Ricardo Knob, Victor Putrich Scherer, Soraia Raupp Musse . Is my agent good enough? Evaluating Embodied Conversational Agents with Long and Short-term interactions. Proceedings of Brazilian Symposium on Games and Digital Entertainment. ONLINE event, 2021.

Lucas Nardino, Diogo Schaffer, Felipe Elsner, Enzo Krzmienski, Victor Flavio de Andrade Araujo, Gabriel Fonseca Silva, Vinicius Jurinic Cassol, Rodolfo Migon Favaretto, Soraia Raupp Musse. Perception of Personality Traits in Crowds of Virtual Humans. Proceedings of Brazilian Symposium on Games and Digital Entertainment. ONLINE event, 2021.

Guido Mainardi, Aline Normoyle, Vinicius Jurinic Cassol, Norman Badler and Soraia Musse. Scripted Behavior of Virtual Humans for Anthropological Hypothesis Testing. Proceedings of Brazilian Symposium on Games and Digital Entertainment. ONLINE event, 2021.

Jennyfer Ferreira, Julia Melgare, Soraia Musse. Como Estilos Faciais de Personagens sao Percebidos? Proceedings of Brazilian Symposium on Games and Digital Entertainment. ONLINE event, 2021.

Peres, Vitor ; RAUPP MUSSE, SORAIA Towards the creation of spontaneous datasets based on Youtube Reaction Videos. In: , 2021, online. International Symposium on Visual Computing. 2021. v. 1. p. 1.

ROSA, D. M. ; KUNIECHICK, N. ; RAUPP MUSSE, SORAIA ; SILVEIRA, M. . Analyzing the Presentation of Multilingual User Reviews in Accommodation Websites. In: Simposio Brasileiro sobre Fatores Humanos em Sistemas Computacionais (IHC),

2020

SCHAFFER, D. ; ANTONITSCH, A. ; FONTES NETO, A. B. ; MUSSE, S. R. . Towards Animating Virtual Humans in Flooded Environments. In: ACM SIGGRAPH Conference Motion in Games, 2020, ONLINE. Proceedings of ACM MIG, 2020. v. 1.

KOLLING, C. ; Barros, R ; MUSSE, S. R. . How Does Computer Animation Affect Our Perception of Emotions in Video Summarization?. In: International Symposium on Visual Computing, 2020, ONLINE. Proceedings of ISVC 2020, 2020. v. 1.

SILVA, G. F. ; Cassol, Vinicius J. ; FONTES NETO, A. B. ; ANTONITSCH, A. ; SCHAFFER, D. ; MUSSE, S. R. ; LINN, R. M. . LODUS: A Multi-Level Framework for Simulating Environment and Population - A Contagion Experiment on a Pandemic World. In: IEEE International Smart Cities Conference, 2020, ONLINE. Proceedings of IEEE ISC2. ONLINE, 2020. v. 1.

ANTONITSCH, A. ; FIGUEIREDO, L. H. ; MUSSE, S. R. . Towards a Legion of Virtual Humans: Steering Behaviors and Organic Visualization. In: 33rd Conference on Graphics, Patterns and Images, 2020, ONLINE. Proceedings of SIBGRAPI 2020, 2020. v. 1.

SILVA, G. F. ; KNOB, P. ; SCHLATTER, D. A. ; JOHANSSON, C. ; MUSSE, SORAIA R. . Moving Virtual Agents Forward in Space and Time. In: XIX Simposio Brasileiro de Jogos e Entretenimento Digital, 2020, ONLINE. Proceedings of SBGames 2020, 2020. v. 1.

2019

Melgare, J K ; MUSSE, S. R. ; SCHNEIDER, N. R. ; Queiroz, Rossana B. . Investigating Emotion Style in Human Faces and Avatars. In: Brazilian Symposium on Computer Games and Digital Entertainment, 2019, Rio de Janeiro. Proceedings of SBGames 2019, 2019. v. 1.

PINHO, G. ; Santos, H D P ; MANSSOUR, I. ; VIEIRA, Renata ; Musse, Soraia Raupp . Cross-Media Sentiment Analysis in Brazilian Blogs. In: International Symposium on Visual Computing, 2019, Lake Tahoe, Nevada, US. Proceedings of ISCV 2019, 2019. v. 1.

KOLL, K. ; Musse, Soraia Raupp ; MANSSOUR, I. ; VIEIRA, Renata ; PRIKLADINIIK, R. . Confidence in Programming Skills: Gender Insights From StackOverflow Developers Survey. In: IEEE/ACM 41st International Conference on Software Engineering: Companion Proceedings ICSE, 2019, Montreal. Proceedings of International Conference on Software Engineering (ICSE), 2019. v. 1. p. 234-235.

KOLL, K. ; Musse, Soraia Raupp ; MANSSOUR, I. ; VIEIRA, Renata ; PRIKLADINIIK, R. . Reinforcing Diversity Company Policies: Insights from StackOverflow Developers Survey. In: International Conference on Enterprise Information Systems (ICEIS), 2019, Crete. Proceedings of the 21st International Conference on Enterprise Information Systems, 2019. v. 1. p. 119-129.

Caluadewa Dharshaka Tharindu Mathew, Paulo R. Knob, Soraia Raupp Musse, Daniel G. Aliaga. Urban Walkability Design using Virtual Population Simulation. In: Eurographics 2019. Genova, Italy. (2019) - Published at CGF

Andre Da Silva Antonitsch, Diogo Hartmann Muller Schaffer, Gabriel WetzelRockenbach, Paulo Knob, and Soraia Raupp Musse. BioClouds: A Multi-Level Model to Simulateand Visualize Large Crowds. In: Computer Graphics International (CGI) 2019. Calgary, CA (2019)

Estevão Testa, Rodrigo C. Barros, Soraia Raupp Musse. CrowdEst: A Method for Estimating (and not Simulating) Crowd Evacuation Parameters in Generic Environments. In: Computer Graphics International (CGI) 2019. Calgary, CA (2019) - Published at TVCJ

Paulo Knob, Gabriel Wetzel Rockenbach, Claudio Rosito Jung Soraia Raupp Musse. Optimal Group Distribution based on Thermal andPsycho-Social Aspects. In: Computer Animation and Social Agents (CASA) 2019. Paris, FR (2019)

Rodolfo Migon Favaretto, Roberto Rosa dos Santos, Soraia Raupp Musse, FelipeVilanova, Angelo Brandelli Costa. Investigating Cultural Aspects in the Fundamental Diagram using Convolutional Neural Networks and Virtual Agents Simulation. In: Computer Animation and Social Agents (CASA) 2019. Paris, FR (2019) - Published at CAVW

Victor Araujo, Rodolfo Migon Favaretto, PauloKnob and Soraia Raupp Musse Felipe Vilanova, Angelo Brandelli Costa. In: Intelligent Virtual Agents (IVA 2019) (Poster). Paris (FR)

2018

Leonardo Pavanatto Soares, Jean Bertin Boussu, Soraia Musse, Marcio Pinho. Evaluation of Selection Techniques on a Mobile Augmented Reality Game. In: SBGames, Foz do Iguacu, Brasil (2018).

Paulo Knob, Victor Flavio de Andrade Araujo, Rodolfo Migon Favaretto, Soraia Musse. Visualization of Interactions in Crowd Simulation and Video Sequences In: SBGames, Foz do Iguacu, Brasil (2018).

Diogo Schaffer, Conrado Boeira, Gabriel Rockenbach, Guilherme Maurer, Andre Antonitsch, Soraia Musse. Simulating Virtual Humans Crowds in Facilities In: SBGames, Foz do Iguacu, Brasil (2018).

Greice Dal Molin, Soraia Musse. USING FEELINGS IN IMAGES TO SUPORT STORYTELLING GAMES Poster In: SBGames, Foz do Iguacu, Brasil (2018).

Gabriel Rockenbach, Conrado Boeira, Diogo Schaffer, Andre Antonitsch and Soraia Musse. Simulating Crowd Evacuation: From Comfort to Panic Situations In: IVA-Intelligent Virtual Agents, Sydney, Australia. 2018.

Paulo Knob, Marcio Balotin and Soraia Musse. Simulating Crowds with OCEAN Personality Traits In: IVA-Intelligent Virtual Agents, Sydney, Australia. 2018.

Diogo Schaffer, Conrado Boeira, Gabriel Rockenbach, Guilherme Maurer, Andre Antonitsch and Soraia Musse Simulating the Evacuation of Virtual Humans Crowds in Facilities Poster in: IVA-Intelligent Virtual Agents, Sydney, Australia. 2018.

2017

Leandro Dihl , Estevão Testa, Paulo Knob, Gabriel Lima, Rodolfo favaretto, Marlon Alcantara and Musse, Soraia Raupp. Generating Cultural Characters based on Hofstede Dimensions. In: Workshop on Virtual Humans and Crowds for Immersive Environments (VHCIE @IEEE VR). Los Angeles, USA. 2017.

Cliceres Mack Dal Bianco, Soraia Raupp Musse, Adriana Braun, Rodrigo Poli Caetani, Claudio Rosito Jung and Norman Badler. Predicting Future Crowd Motion Including Event Treatment. Poster In: IVA-Intelligent Virtual Agents, Stocholm, Sweden. 2017.

Amyr Borges Fortes Neto, Soraia Raupp Musse and Catherine Pelachaud. Giving Emotional Contagion Ability to Virtual Agents in Crowds. Paper In: IVA-Intelligent Virtual Agents, Stocholm, Sweden. 2017

Rodolfo Favaretto, Leandro Dihl, Felipe Andrade, Angelo Costa, Soraia Musse. Using Big Five Personality Model to Detect Cultural Aspects in Crowds In: SIBGRAPI 2017, RJ, Brazil.

Sidney Freitas, Lucas Fialho, Soraia Musse. Species Autonomous Evolution in Games Using Player Behavior Modeling. Short paper presented In: SBgames 2017, Curtiba, Brazil.

Marcelo Paravisi, Alexandre Amory, Soraia Raupp Musse. Simulating Rescue of Agents in Crowds during Emergency Situations. Full paper presented In: SBgames 2017, Curtiba, Brazil.

2016

Vinícius Cassol, Soraia Raupp Musse and Norman Badler. Analyzing Egress Accuracy through the Study of Virtual and Real Crowds. In: Workshop on Virtual Humans and Crowds for Immersive Environments (VHCIE @IEEE VR). USA. 2016.

Rodolfo Favaretto, leandro Dihl and Soraia Raupp Musse. Detecting Crowd Features in Video Sequences. In: SIBGRAPI, SP-BR. 2016.

Cliceres Dal Bianco, Adriana Braun, Soraia Raupp Musse, Cláudio Jung and Norman Badler. Fast-Forwarding Crowd Simulations. In: IVA-Intelligent Virtual Agents, Los Angeles, USA. 2016.

Marlon Alcantara, Estevão Testa, Gabriel Lima, Rodolfo favaretto, Leandro Dihl and Musse, Soraia Raupp. Generating Background Population for Games based on Real Video Sequences In: In: Brazilian Symposium on Computer Games and Digital Entertainment (SBGAMES), 2016, São Paulo. Proceedings of SBGames 2016, 2016. v. 1.

Rodolfo favaretto, Leandro Dihl, Rodrigo barreto and Musse, Soraia Raupp . USING GROUP BEHAVIORS TO DETECT HOFSTEDE CULTURAL DIMENSIONS. In: IEEE International Conference on Image Processing, 2016, Phoenix, USA. Proceedings of ICIP, 2016. v. 1. p. 1.

2015

Camozzato, Daniel and Dihl, Leandro and Silveira, Ivan and Marson, Fernando and Musse, Soraia Raupp. Procedural floor plan generation from building sketches. In: Computer Graphics International, Strassbourg, FR. 2015.

Camozzato, Daniel and Dihl, Leandro and Silveira, Ivan and Marson, Fernando and Musse, Soraia Raupp. Procedural floor plan generation from building sketches. In: SIGGRAPH posters session. Los Angeles, USA. 2015.

Vinícius Cassol, Cliceres Dal Bianco, Alexandre Carvalho, Maristela Monteiro, Soraia Raupp Musse. An Approach to Simulate Heterogeneous Behaviors in Virtual Crowds under Alcohol Influence. In: IVA-Intelligent Virtual Agents, Delft, NL. 2015.

JACQUES JúNIOR, Júlio; Musse, Soraia Raupp. Improved head-shoulder human contour estimation through clusters of learned shape models. In: SIBGRAPI 2015. Bahia, BR.

Bianco, C. M. D.; Braun, Adriana.; Musse, Soraia Raupp. A Model to Compute People Disturbance in Crowds. human In: ACM Siggraph conference on motion in games (MIG), 2015, Paris. Proceedings of MIG 2015, 2015. v. 1.

Salamon, Nestor; JACQUES JR, Julio; Musse, Soraia Raupp. A user-based framework for group re-identification in still images. human In: IEEE International Symposium on Multimedia (ISM), 2015, Miami. Proceedings of ISM 2015, 2015. v. 1.

JACQUES JR, Julio; Musse, Soraia Raupp. Shape-based pedestrian segmentation in still images. human In: IEEE International Symposium on Multimedia (ISM), 2015, Miami. Proceedings of ISM 2015, 2015. v. 1. Best Conference Paper.

Cassol, Vinicius ; BRAUN, Adriana; Oliveira, Jovani; Fontes Neto, Amyr; Musse, Soraia Raupp. An approach to validate Crowd Simulation Software: a case study on CrowdSim. human In: In: Brazilian Symposium on Computer Games and Digital Entertainment (SBGAMES), 2015, Piauí. Proceedings of SBGames 2015, 2015. v. 1.

Marson, Fernando; Silveira, Ivan; CAMOZZATO, DANIEL; DIHL, LEANDRO; Musse, Soraia Raupp. Real-time Procedural Generation of Personalized Fa�ade and Interior Appearances Based on Semantics. human In: In: Brazilian Symposium on Computer Games and Digital Entertainment (SBGAMES), 2015, Piauí. Proceedings of SBGames 2015, 2015. v. 1. Best Conference Paper.

Queiroz, Rossana; BRAUN, Adriana; Musse, Soraia Raupp. An Adaptive Methodology for Facial Expression Transfer. human In: In: Brazilian Symposium on Computer Games and Digital Entertainment (SBGAMES), 2015, Piauí. Proceedings of SBGames 2015, 2015. v. 1. Best Conference Paper.

2014

JACQUES JúNIOR, Júlio ; JUNG, Claudio Rosito ; Musse, Soraia Raupp . HEAD-SHOULDER HUMAN CONTOUR ESTIMAGION IN STILL IMAGES. In: IEEE International Conference on Image Processing, 2014, Paris. Proceedings of ICIP, 2014. v. 1. p. 1.

2013

H. Braun ; MARSON, F. P. ; R. Hocevar ; Cassol, Vinicius J. ; Musse, Soraia Raupp . CrowdVis: A Framework For Real Time Crowd Visualization. In: ACM Symposium on Applied COmputing, 2013, Coimbra. Proceedings of SAC, 2013. v. 1.

Teófilo Dutra ; Joaquim Neto ; Creto Vidal ; MUSSE, S. R. . A multipotential ?eld model for crowds with scalable behaviors. In: SIBGRAPI, 2013, Arequipa. Proceedings of SIBGRAPI, 2013. v. 1.

Estevão testa ; Cristiano Martins ; Rodrigo Ramos ; Alexandre Carvalho ; V. Cassol ; Anderson Silva ; Luiz Cunha ; MUSSE, S. R. . Simulando Multidões no Parque Tecnológico da PUCRS. In: Workshop on Works in Progress, 2013, Arequipa. SIBGRAPI 2013, 2013. v. 1.

JACQUES JR, Julio ; Leandro Dihl ; JUNG, Claudio Rosito ; MUSSE, S. R. . SELF-OCCLUSION AND 3D POSE ESTIMATION IN STILL IMAGES. In: IEEE ICIP International Conference on Image Processing, 2013, Melbourne. Proceedings of ICIP, 2013.

A. Normoyle ; J. Badler ; T. Fan ; N. Badler ; V. Cassol ; MUSSE, S. R. . Evaluating perceived trust from procedurally animated gaze. In: ACM SIGGRAPH conference on Motion in Games 2013, 2013, Dublin. Proceedings of ACM MIG 2013, 2013.

2012

JACQUES JúNIOR, Júlio ; JUNG, Claudio Rosito ; MUSSE, S. R. . SKELETON-BASED HUMAN SEGMENTATION IN STILL IMAGES. In: IEEE International Conference on Image Processing, 2012, Orlando. Proceedings of ICIP 2012, 2012. v. 1.

R. Hocevar ; H. Braun ; MARSON, F. P. ; V. Cassol ; BIDARRA, R. ; MUSSE, S. R. . From their Environment to their Behavior: A Procedural Approach to Model Groups of Virtual Agents. In: Intelligent Virtual Agents, 2012, Santa Cruz. Lecture Notes on Computer Science, 2012. v. 7502.

FLACH, L. ; DILL, V. ; Lykawka, C. ; R. Hocevar ; PINHO, M. ; MUSSE, S. R. . Evaluation of the Uncanny Valley in CG Characters. In: Brazilian Symposium on Computer Games and Digital Entertainment, 2012, Brasilia. Proceedings of SBGames, 2012.

Kraayenbrink, N. ; Kessing, J. ; Tutenel, T. ; Haan, G. ; MARSON, F. P. ; MUSSE, S. R. ; BIDARRA, R. . Semantic crowds: reusable population for virtual worlds. In: VS-Games, 2012, Genova. Proceedings of VS-Games 2012, 2012.

Cassol, Vinicius J. ; Rodrigues, Rafael Araujo ; Luiz Cunha ; Anderson Silva ; MUSSE, S. R. . CrowdSim: Uma ferramenta desenvolvida para Simulação de Multidões. In: Workshop de Simulação do SBGames 2012, 2012, Brasilia. Anais do SBGAmes 2012, 2012.

2011

Cassol ; MARSON, F. P. ; M. Vendramini ; PARAVISI, M. ; BICHO, A. DE L. ; JUNG, Claudio Rosito ; MUSSE, S. R. . Simulation of Autonomous Agents Using Terrain Reasoning. In: Computer Graphics and Imaging - CGIM 2011, 2011, Insbruck. Proceedings of Computer Graphics and Imaging - CGIM 2011, 2011. v. 1. p. 101-108.

Humberto Souto Jr. ; MUSSE, S. R. . Automatic Detection of 2D Human Postures Based on Single Images. In: XXIV Sibgrapi Conference on Graphics, Patterns and Images, 2011, Maceió. Proceedings of XXIV Sibgrapi Conference on Graphics, Patterns and Images, 2011. v. 1.

H. Braun ; Humberto Souto Jr. ; JACQUES JR, Julio ; Leandro Dihl ; BRAUN, Adriana ; JUNG, CLáUDIO R. ; THIELO, M. R. ; R. Keshet ; MUSSE, S. R. . Making Them Alive. In: X Brazilian Symposium on Computer Games and Digital Entertainment, 2011, Salvador. Proceedings of X Brazilian Symposium on Computer Games and Digital Entertainment, 2011. v. 1.

2010

Julio. C. J. Júnior, Leandro Dihl, Cláudio Jung, Marcelo Resende Thielo, Renato Keshet, Soraia Raupp Musse. Human Upper Body Identification from Images. ICIP 2010-International Conference on Image Processing, Hong Kong, China.

Rossana Queiroz, Adriana Braun, Juliano Moreira, Marcelo Cohen, Marcelo Thielo, Ramin Samadani, Soraia Musse. Reflecting User Faces in Avatars. IVA 2010-Intelligent Virtual Agents, Philadelphia, USA.

Vinícius Cassol, Marcelo Paravisi, Soraia Musse, Fernando Marson, Mateus Vendramini, Alessandro Bicho, Claudio Jung. Computing Agents Motion using Terrain Reasoning. Poster in IVA 2010 - Intelligent Virtual Agents, Philadelphia, USA.

Rossana Queiroz, Adriana Braun, Juliano Moreira, Marcelo Cohen, Julio. C. J. Júnior, Soraia Raupp Musse. Generating Facial Ground Truth with Synthetic Faces. SIBGRAPI 2010-Gramado, RS, Brazil.

Adriana Braun, Juliano Moreira, Soraia Raupp Musse. Eyes and Eyebrows Detection for Performance Driven Animation. SIBGRAPI 2010-Gramado, RS, Brazil.

2009

Rafael Rodrigues, Marcelo Paravisi, Alessandro Bicho, Claudio Jung, Leo Pini Magalhaes, Soraia Musse. Tree Paths: A New Model for Steering Behaviors. Published in IVA 2009-Intelligent Virtual Agents, Amsterdam.

Julio. C. J. Júnior, Adriana Braun, Juliano Lucas Moreira, Amir Said, Soraia Raupp Musse. A Template-matching Based Method to Perform Iris Detection in Real-time Using Synthetic Templates. Published in IEEE ISM 2009 - The IEEE International Symposium on Multimedia (ISM2009), San Diego.

Vinicius Cassol, Fernando Marson, Soraia R. Musse. "Procedural Generation of Hair".SBGames 2009.

H. Braun, R. Queiroz, R. Hocevar, Juliano Moreira, Julio C. J Junior, S. R. Musse, R. Samadani. "VhCVE: A Collaborative Virtual Environment Including Facial Animation and Computer Vision". SBGames 2009.

2008

R. Queiroz, M. Cohen, S. R. Musse. "A facial animation interactive framework with facial expressions, lip synchronization and eye behavior". In SBGames 2008, Belo Horizonte, Brazil, Novembro 2008.

G. Pessin, F. Santos Osório, S. R. Musse. "Simulação Virtual da Evolução de Estratégias e do Controle Inteligente em Sistemas Multirobóticos". In SVR 2008. João Pessoa, Brazil, May 2008.

M. Paravisi, A. Werhli, J.C.J.Júnior, R. Rodrigues, A. Bicho, C. Jung, S. R. Musse. Continuum Crowds with Local Control. (CGI 2008) Computer Graphics International 2008, Istambul, Turquia, June 2008.

2007

MUSSE, S. R., PARAVISI, M., RODRIGUES, R., JACQUES JúNIOR, Júlio, JUNG, Claudio Rosito. Using Synthetic Ground Truth Data to Evaluate Computer Vision Technologies In: IEEE International Workshop on PETS - ICCV 2007, 2007, Rio de Janeiro. Proceedings of 10th IEEE International Workshop on PETS - ICCV 2007. Reading UK: Print Room, 2007. v.1. p.25-32

BARROS, Leandro Motta, MUSSE, S. R. Towards Consistency in Interactive Storytelling: Tension Arcs and Dead Ends In: SBGames 2007, 2007, São Leopoldo. Proceedings of SBGames 2007. , 2007.

G. Pessin, S. Ferreira, V. Nonnemmacher , F. Santos Osório, S. R. Musse. "Simulação Virtual de Agentes Autônomos para a Identificação e Controle de Incêndios em Reservas Naturais". In SVR 2007. Rio de Janeiro, Brazil, 2007.

QUEIROZ, Rossana, BARROS, Leandro Motta, MUSSE, S. R. Automatic Generation of Expressive Gaze in Virtual Animated Characters: From Artists Craft to a Behavioral Animation Model In: Intelligent Virtual Agents, 2007, Paris. Booklet of IVA 2007. , 2007.

BARROS, L. M., MUSSE, S. R. Riddles and Tension Arcs in Planning-Based Interactive Storytelling In: Artificial Intelligence and Interactive Entertainment (AIIDE 2007), 2007, Palo Alto. Proceedings of Artificial Intelligence and Interactive Entertainment (AIIDE 2007). , 2007.

P. Lucena, R. Queiroz, L. Barros, S. R. Musse, L. Velho, B. Feijó. "Automatically Generating Eye Motions in Virtual Agents". In SVR 2007. Rio de Janeiro, Brazil, 2007.

N. Junior, T. Kehl, F. Osorio, C. Jung, S. R. Musse. "Animando Humanos Virtuais em Tempo-Real usando Visão Computacional e Redes Neurais". In SVR 2007. Rio de Janeiro, Brazil, 2007.

C. A. Cony, A. L. Bicho, C. R. Jung, L. P. Magalhães, S. R. Musse. "A Perceptive Model for Virtual Agents in Crowds". In Computer Graphics International (CGI 2007).

2006 and before

C. Cony, B. da Silva, C. Jung, S. R. Musse, "Simulação de Agentes com Capacidade Auditiva em Situações de Emergência". In SBGAMES 2006. Recife, Brazil, 2006.

L. G da Silveira Júnior, S. R. Musse. "Real-time Generation of Populated Virtual Cities". In ACM Symposium on Virtual Reality Software Technology (ACM VRST 2006). Limassol, Chipre, 2006.

G. H. Cavalheiro, S. R. Musse, C. Jung, O. Cordeiro, C. Silveira, Vigil�ncia e Segurança com Sistemas Computacionais de Alto Desempenho. In: Workshop Pargov SBAC/PAD, 2006, Ouro Preto. 18th International Symposium on Computer Architecture and High Performance Computing, 2006. v. 1. p. 9-16.

J. Júnior, C. R. Jung. S. R. Musse. "A Background Subtraction Model Adapted to Illumination Changes". In IEEE International Conference on Image Processing (ICIP�06). Atlanta, 2006.

C. R. Jung, S. R. Musse, J. J. Júnior, and J. Soldera. "Detection of Unusual Motion Using Computer Vision ". In Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI'06). Manaus, 2006.

S. R. Musse, C. R. Jung, A. Braun and J. J. Júnior. "Simulating the Motion of Virtual Agents Based on Examples". Short paper In ACM/EG Symposium on Computer Animation (ACM/EG SCA 2006). Vienna, 2006.

Oliver Hag�r, S. R. Musse, "An Extendable Multiagent Model for Behavioural Animation". In Computer Animation and Social Agents (CASA 2006). Geneva, Switzerland, 2006.

Rafael Torchelsen, S. R. Musse. "Simulação em Tempo-Real de Nuvens Utilizando Billboards". In Proceedings of WJogos 2005/SBGames 2005 - São Paulo, Brazil.

Otavio Cordeiro, Adriana Braun, Cesar Silveira, Soraia Musse, Gerson Cavalheiro. "Concurrency on Social Forces Simulation Used in Crowd Modelling". In Proceedings of V-Crowds 2005. Lausanne, Switzerland.

André Tavares da Silva, Soraia Musse. "Somatotype based Automatic Generation of Virtual Characters". In Proceedings of V-Crowds 2005. Lausanne, Switzerland.

Daniel Paiva, André Tavares da Silva, Renata Vieira, Soraia Musse. "Modelling Gathering Events in Virtual Environments Using Ontologies". In Proceedings of V-Crowds 2005. Lausanne, Switzerland.

Braun, B. J. Bodman, S. R. Musse. "Simulating Virtual Crowds in Emergency Situations". In Proceedings of ACM VRST 2005 - ACM SYmposium on Virtual Reality Software and Technology - Monterey, California, USA.

J. J. Júnior, C. R. Jung. S. R. Musse. " Background Subtraction and Shadow Detection in Grayscale Video Sequences". In Proceedings of SIBGRAPI 2005 - Natal - RN - Brazil, 2005.

M. Villamil, L. P. L. de Oliveira, S. R. Musse. "A Model for Generating Competitive Groups Based on Virtual Agents Progression". In Proceedings of CASA 2005 - Computer Animation and Social Agents 2005 - Hong Kong, China, 2005.

N. Courty, Nicolas ; S. R. Musse, "Simulation of Large Crowds in Emergency Situations Including Gaseous Phenomena" . In: IEEE CGI 2005 - Computer Graphics International, 2005, Stony Brook, 2005.

D. C. Paiva ; R. Vieira ; S. R. Musse "Ontology-based Crowd Simulation for Normal Life Situations". In: IEEE CGI 2005 - Computer Graphics International, 2005, Stony Brook. Proceedings of Computer Graphics International, 2005.

L. M. Barros, S. R. Musse. "Introducing Narrative Principles Into Planning-Based Interactive Storytelling" In: ACM SIGCHI 2005 International Conference on Advances in Computer Entertainment Tecnology ACE 2005, Valencia, Spain, 2005.

E. Schlemmer, S. Garrido, S. R. Musse. �Mariá and ET: Evaluating Conversational Agents�. In: World Conference on Educational Multimedia, Hypermedia and Telecommunications (EDMEDIA) 2005, 2005, Montreal - Canada. Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2005. Chesapeake, VA : P. Kommers & G. Richards, 2005. v. 1. p. 792-799.

M. H. Borba, F. M. Bicca, S. R. Musse, T. Fagundes, E. Schlemmer, A. Amorim. "Mariá, um agente comunicativo". In SIGRADI 2004 - São Leopoldo, Brazil, 2004.

F. Mierlo, A. T. da Silva, S. R. Musse. "Modelagem e Animação de Grupos de Humanos Virtuais em Jogos". In SBGAMES 2004 - Curitiba, Brazil, 2004.

L. M. Barros, S. R. Musse. "Utilizando Técnicas de Interactive Storytelling para Geração Din�mica de Enredos para Jogos". In SBGAMES 2004 - Curitiba, Brazil, 2004.

S. R. Musse, A. T. da Silva, B. Roth, K. Hardt, Leandro M. Barros, L. Tonietto, T. Amaral Rolim, L. A. B. Felipe, R. U. M. Melo. In Rio Oil & Gas Conference 2004, Rio de Janeiro, Brazil, 2004.

L. M. Barros, A. T. da Silva, S. R. Musse. "PetroSim: An Architecture to manage Virtual Crowds in Panic Siuations." In CASA 2004 - Computer Animation and Social Agents 2004 - Geneva, Switzerland. 2004.

A. Braun, B. E. Bodmann, S. R. Musse. "Crowd Simulation in Emergency Situations". Short Paper in ACM SCA 2004 - Symposium on Computer Animation, 2004. Grenoble, France. 2004.

N. Courty, S. R. Musse. "FASTCROWD: Real-Time Simulation and Interaction with Large Crowds based on Graphics Hardware". Short Paper in ACM SCA 2004 - Symposium on Computer Animation, 2004. Grenoble, France. 2004.

M. B. Villamil and S. R. Musse. "A Model for Grouping Virtual Agents Applied in Simulation Games". In WJogos 2003, Workshop de Jogos 2003, Salvador, Bahia. Brazil, October 2003.

I. M. Rocha, V. Danckwardt and S. R. Musse. "Investigação Sem�ntica em Ambientes Virtuais Geométricos e Interção com Agentes Autônomos Sintéticos". In Congresso do SIGraDI, Rosario, Argentina, November 2003 .

F. P. Marson, C; R. Jung and S. R. Musse. "Modelagem Procedural de Cidades Virtuais". In SVR 2003, Ribeirão Preto, Brazil, October 2003.

A. Braun, S. R. Musse, B. E. J. Bodmann and N. Lemke. "Self-organized Behavior of Crowds". In Workshop on Traffic and Glanular Flow 2003, Delft, Netherland, October, 2003.

M. B. Villamil, A. Braun and S. R. Musse. "A Rules-Based Model Used to Describe Group Dynamics for Games". In SIBGRAPI 2003, IEEE October, 2003, São Paulo, Brazil.

S. R. Musse, A. T. da Silva, B. Roth, K. Hardt, L. M. Barros, L. Tonietto, M. H. Borba, T. A. Rolin, L. Felipe and R. Moura. "PetroSim-A Framework to Simulate Crowd Behaviors in Panic Situations". In MAS 2003 - The International Workshop on Modelling & Applied Simulation, October, 2003, Bergeggi - Italy.

M. B. Villamil, S. R. Musse and L. P. L. de Oliveira. "A Model for Generating and Animating Groups of Virtual Agents". In IVA 2003-Intelligent Virtual Agents, September 2003, Irsee, Germany.

A. Braun, S. R. Musse, L. P. L. de Oliveira and B. E. J. Bodmann. "Modeling Individual Behaviours in Crowd Simulation". In CASA 2003 - Computer Animation and Social Agents, pp. 143-148, May 2003, New Jersey, USA.

A. Braun, B. E. J. Bodmann, N. Lemke, S. R. Musse. "Comportamento Crítico Organizado em Simulações de Multidões". Poster no XXVI Encontro Nacional de Física da Matéria Condensada, pp. 108, May 2003, Caxambu, MG, Brazil.

W. Damasio, S. R. Musse. "Animating Virtual Humans Using Hand Postures". Poster in SIBGRAPI 2002, pp. 437, IEEE October 2002, Fortaleza, Brazil

F. Pereira, S. R. Musse and G. Gelatti. "Inteligent Virtual Environment and Camera Control in Behavioural Simulation". In SIBGRAPI 2002, pp. 365-372, IEEE October 2002, Fortaleza, Brazil.

T. F. Evers and S. R. Musse. "Building Artificial Memory of Autonomous Agents Using Dynamical and Hierarchical Finite State Machine". Computer Animation, Geneva, Switzerland. June 2002.

T. F. Evers and S. R. Musse. "Simulação de Multidões de Humanos Virtuais Baseada em Memórias Artificiais". Proceedings of WORKCAP-UNIINFO 2002. São Leopoldo, RS, Brazil.

M. B. Villamil, L. P. L. de Oliveira and S. R. Musse. "Simulação de Grupos de Humanos Virtuais Usando Abordagem Microcóspica". Proceedings of WORKCAP-UNIINFO 2002. São Leopoldo, RS, Brazil.

F. W. Damasio, S. R. Musse. "Animating Virtual Humans Using Hand Postures". Poster in SIBGRAPI 2002, pp. 437, IEEE October 2002, Fortaleza, Brazil.

F.F. Pereira, S. R. Musse and G. Gelatti. "Inteligent Virtual Environment and Camera Control in Behavioural Simulation". In SIBGRAPI 2002, pp. 365-372, IEEE October 2002, Fortaleza, Brazil.

T.F. Evers and S. R. Musse. "Building Artificial Memory of Autonomous Agents Using Dynamical and Hierarchical Finite State Machine". Computer Animation, Geneva, Switzerland. June 2002.

T.F. Evers and S. R. Musse. "Simulação de Multidões de Humanos Virtuais Baseada em Memórias Artificiais". Proceedings of WORKCAP-UNIINFO 2002. São Leopoldo, RS, Brazil.

M.B. Villamil, L. P. L. de Oliveira and S. R. Musse. "Simulação de Grupos de Humanos Virtuais Usando Abordagem Microcóspica". Proceedings of WORKCAP-UNIINFO 2002. São Leopoldo, RS, Brazil.

S. R. Musse, F. S. Osório, F. Garat, M. Gomez, D. Thalmann. Interaction with virtual human crowds using artificial neural networks to recognize hands postures. WRV-Workshop de Realidade Virtual, 2000, Gramado, RS, Brazil. pp.107-118.

D. Thalmann, S. R. Musse, M. Kallmann. Virtual Humans: From Individual to Social and Crowd Behaviors. International Workshop on Human Modeling and Animation, June 28--29, 2000, Seoul, Korea.

S. R. Musse, D.Thalmann. From One Virtual Actor to Virtual Crowds: Requirements and Constraints. Poster in Autonomous Agents�2000, pp. 52, Barcelona, Spain, June, 2000.

S. R. Musse, M, Kallmann, D.Thalmann. Level of Autonomy for Virtual Human Agents . ECAL'99, pp. 345-350, Lausanne, Switzerland. Sept, 1999.

S. R. Musse, Fabien Garat, D.Thalmann. Guiding and Interacting with Virtual Crowds in Real-Time . Eurographics-CAS99, pp. 23-33, Milan, Italy. Sept, 1999.

D.Thalmann, S. R. Musse, M, Kallmann, Virtual Humans' Behaviour: Individuals, Groups, and Crowds, Proc. Digital. Media Futures, Bradford, UK. 1999.

Schweiss, E.; Musse, S. R.; Garat, F. and Thalmann, D. "An Architecture to Guide Crowds Based on Rule-Based Systems". Autonomous Agents'99. Seattle, Washington, May 1-5, 1999. 1998

S. R. Musse and D. Thalmann SIGGRAPH 98, Course notes 80. "A Model of Human Crowd Behavior: Group Inter-Relationship and Collision Detection Analysis". 1998.

Musse, S. R.; Babski, C.; Capin, T. and Thalmann, D. "Crowd Modelling in Collaborative Virtual Environments". VRST'98, pp. 115-123, November, 1998. Taiwan.

Farenc, N., Raupp Musse, S., Schweiss, E., Kallmann, M., Aune, O., Boulic, R., Thalmann, D. "One Step towards Virtual human management for urban Environment Simulation." ECAI'98. August, Brighton, England.

Musse, S.R., Thalmann, D. "A Model of Human Crowd Behavior: Group Inter-Relationship and Collision Detection Analysis". Proceedings of Eurographics - CAS'97 - Workshop of Computer Animation and Simulation. Budapeste, Hungary, Sept, 1997.

Musse, Soraia R. & Laschuk, Anatolio. ARTIC - One System for Modeling and Animation of Articulated Bodies (in portuguese). In: XX Latin American Informatics Conference. Mexico - Mexico. September 1994.

Musse, Soraia R. & Laschuk, Anatolio. A Model for Animation and Control of Articulated Figures Using a Simplified Dynamics Approach. In: SIBGRAPI'94 - Simpósio Brasileiro de Computação Gráfica e Processamento de Imagens. Curitiba, PR, Brazil, 1994.

Musse, Soraia R. & Laschuk, Anatolio. Modeling of Rigid Movements of the Articulated System (in portuguese). In: SIBGRAPI'93. Recife, PE, Brazil, 1993.

Musse, Soraia R.; Schmidt, Ana Elisa & Olabarriaga, Silvia. PREVIEW - A Tool for Animation and Systems Integration (in portuguese). In: SIBGRAPI'92. águas de Lindóia, SP, Brazil, 1992.

Musse, Soraia R. et al. The Making of ``C.G. com Filtro'' (in portuguese). In: I SECOMP - Primeira Semana da Computação. Porto Alegre, RS, Brazil, 1992.

Olabarriaga, S.; et al. Integrating Graphics Software - The Making of "MATE". In: XVIII Latin American Informatics Conference. Las Palmas, Gran Canaria, Spain. 1992.