Prof. Soraia Raupp Musse

PUCRS - School of Technology - Graduate Course in Computer Science

Av. Ipiranga, 6681 - Building 32, Room 609, CEP 90619-900

Porto Alegre - RS - Brazil

Phone (office): +55 51 33538609

Fax: +55 51 33203621

soraia.musse@pucrs.br

Scientific Information:

2019

Estevao Testa ; Barros, R ; MUSSE, S. R. . CrowEst: A Method for Estimating (and not Simulating) Crowd Evacuation Parameters in Generic Environments. THE VISUAL COMPUTER, 2019.

FAVARETTO, R. ; Santos, R ; Felipe Andrade ; Brandelli, A. C. ; MUSSE, S. R. . Investigating Cultural Aspects in the Fundamental Diagram using Convolutional Neural Networks and Virtual Agents Simulation. COMPUTER ANIMATION AND VIRTUAL WORLDS, 2019.

2018

Soraia Raupp Musse, Daniel Thalmann, Rafael Bidarra. Foreword to the Special Section on XVII Brazilian Symposium on Computer Games and Digital Entertainment (SBGames 2018) Computers & Graphics (Preface). Elsevier Computers & Graphics (2018). DOI

Tharindu Mathew, Paulo Knob, Soraia Raupp Musse, Daniel Aliaga. Urban Walkability Design using Virtual Population Simulation. Published at Computer Graphics Forum (2018). DOI

Rodolfo Migon Favaretto, Paulo Knob, Soraia Raupp Musse, Felipe Vilanova e Angelo Brandelli Costa. Detecting Personality and Emotion Traits in Crowds from Video Sequences. Published at Springer Machine Vision Applications (2018). DOI

Novello, Bruno; Renner, Anelise., Maurer, Guilherme., Musse, Soraia. Arteche, Adriane. Development of the Youth Emotion Picture Set (YEPS). Accepted for publication at Perception. (2018) DOI

L. Chen, C. R. Jung, S. R. Musse, M. Moneimne, C. Wang, R. Fruchter, V. Bazjanac, G. Chen, and N. I. Badler. Crowd Simulation Incorporating Thermal Environments and Responsive Behaviors. Published at MIT Presence, Cambridge, Mass. (2018) DOI

Braun, Adriana; Queiroz, Rossana; Lee, Wonsook; Feijo, Bruno; Musse, Soraia Raupp. Persona: A Method for Facial Analysis in Video and Application in Entertainment. Published at ACM Computers in Entertainment. (2018) DOI

Knob, Paulo; Fontoura, Marlon; Testa, Estevao; Favaretto, Rodolfo; Lima, Gabiel; Dihl, Leandro and Musse, Soraia Raupp. Generating background NPCs motion and grouping behavior based on real video sequences. Published at Elsevier Entertainment Computing (2018). DOI

2017

Cassol, Vinicius J. ; Estevao testa ; JUNG, Claudio Rosito ; USMAN, M. ; FALOUTSOS, P. ; BERSETH, G. ; KAPADIA, M. ; N. Badler ; Musse, Soraia Raupp . Evaluating and Optimizing Evacuation Plans for Crowd Egress. IEEE Computer Graphics and Applications, 2017. DOI

Dal Bianco, Cliceres. Braun, Adriana; MUSSE, S. R. Preserving the Motion Features in Non-Avoiding Collisions Crowds. ACM Computers in Entertainment. (2017) DOI

Queiroz, Rossana B. ; Braun, Adriana and Musse, Soraia Raupp . A framework for generic facial expression transfer. Elsevier Entertainment Computing v. 18, p. 125-141, 2017. DOI

Igor R. de Almeida ; Vinicius J. Cassol ; Norman I. Badler ; Soraia R. Musse ; Claudio Rosito Jung. Detection of Global and Local Motion Changes in Human Crowds. IEEE Transactions on Circuits and Systems for Video Technology ( Volume: PP, Issue: 99 ). DOI

2016

Raposo, Alberto; MUSSE, S. R.; Gain, James. Visual Computing and the Progress of Developing Countries. IEEE Computer Graphics and Applications. 2016. DOI

JACQUES JR, Julio ; MUSSE, S. R. Shape-Based Pedestrian Segmentation in Still Images. Int. J. Semantic Computing 10, 53 (2016). DOI

2015

Camozzato, D. ; Leandro Dihl ; Silveira, I. ; MARSON, F. P. ; MUSSE, S. R. . Procedural floor plan generation from building sketches. The Visual Computer, 2015. . DOI

JUNG, Claudio Rosito ; SOLDERA, John ; Bins, Jose; Cohen, Marcelo ; JACQUES JR, Julio ; MUSSE, S. R. . High Level Event Detection based on Spatial Occupancy and Interpersonal Relationships. Journal of Communication and Information Systems, 2015. DOI

Fontes, A.B. ; PELACHAUD C. ; MUSSE, S. R. . Emotion Contagion Model for Crowds. SBC Journal on 3D Interactive Systems, 2016.

2014

DIHL, LEANDRO ; Musse, Soraia Raupp . RECOVERING 3D HUMAN POSE BASED ON BIOMECHANICAL CONSTRAINTS, POSTURES COMFORT AND IMAGE SHADING. Expert Systems with Applications , v. 1, p. 1, 2014. DOI

Queiroz, Rossana B. ; Musse, Soraia Raupp ; N. Badler . Investigating Macroexpressions and Microexpressions in Computer Graphics Animated Faces. MIT Presence (Cambridge, Mass.), v. 23, p. 191-208, 2014. DOI

2012

MUSSE, SORAIA R. ; Cassol, Vinicius J. ; JUNG, CLAUDIO R. . Towards a quantitative approach for comparing crowds. Computer Animation and Virtual Worlds (print), v. 23, p. 49-57, 2012. DOI

Bicho, Alessandro de Lima ; Rodrigues, Rafael Araujo ; Musse, Soraia Raupp ; Jung, Claudio Rosito ; Paravisi, Marcelo ; MAGALHaES, Leo Pini. Simulating crowds based on a space colonization algorithm. Elsevier Computers & Graphics, v. 36, p. 70-79, 2012. DOI

2010

JACQUES JUNIOR, Julio. ; MUSSE, S. R., JUNG, Claudio Rosito. Crowd Analysis Using Computer Vision. Published in IEEE Signal Processing Magazine - in Special issue on Video Analytics for Surveillance Theory and Practice, 2010. DOI

RODRIGUES, R. ; PARAVISI, M. ; BICHO, A. DE L. ; MAGALHaES, Leo Pini ; JUNG, Claudio ; MUSSE, S. R. . An Interactive Model for Steering Behaviors of Groups of Characters. Published in Applied Artificial Intelligence, 2010. DOI

BLUM, Cesar ; JACQUES JUNIOR, Julio ; CAVALHEIRO, Gerson Geraldo H ; JUNG, Claudio Rosito ; MUSSE, S. R. . An Improved Background Subtraction Algorithm and Concurrent Implementations. Published in Parallel Processing Letters, 2010. DOI

MARSON, F.; MUSSE, S. R. Automatic Generation of Floor Plans Based on Squarified Treemaps Algorithm. Accepted for publication in IJCGT - International Journal on Computers Games Technology, 2010. DOI

2008

BARROS, L. M.; MUSSE, S. R. " Towards Consistency in Interactive Storytelling: Tension Arcs and Dead Ends ". ACM Computers in Entertainment. ISSN 1544-3574. Volume 6 , Issue 3 (October 2008), Article No. 43, Oct. 2008. DOI

QUEIROZ, R.; BARROS, L. M.; MUSSE, S. R. Providing Expressive Gaze to Virtual Animated Characters in Interactive Applications. ACM Computers in Entertainment. ISSN 1544-3574. Volume 6 , Article No. 41, Oct. 2008. DOI

JUNG, C. R.; HENNEMANN, L.; MUSSE, S. R. "Event Detection Using Trajectory Clustering and 4D Histograms". Special issue on Event Analysis in Videos in IEEE Transactions on Circuits and Systems for Video Technology. Publication Date: Nov. 2008, Volume: 18, Issue: 11, Pp. 1565-1575, ISSN: 1051-8215, DOI

2007

Barros, L. M. S. R. Musse. "Planning Algorithms for Interactive Storytelling". ACM Computers in Entertainment. ISSN 1544-3574. 2007. DOI

MUSSE, S. R.; JUNG, C. R.; Julio Jacques Junior and Adriana Braun. "Using Computer Vision to Simulate the Motion of Virtual Agents". Computer Animation and Virtual Worlds. 2007. DOI

C. R. Jung, Julio Jacques Junior, Adriana Braun, S. R. Musse. "Understanding People Motion in Video Sequences Using Voronoi Diagrams". Pattern Analysis & Applications Journal. 2007. DOI

M. Gehling, C. Hofsetz, S. R. Musse. "Normalpaint: An Interactive Tool for Painting Normal maps". TVC-The Visual Computer. 2007. DOI

SCHLEMMER, Eliane ; GARRIDO, Suzane ; MUSSE, S. R. . Evaluation of Conversational Agents:Maria and ET. IE Comunicaciones, v. 1, p. 35-48, 2007.

Before 2005

S. R. Musse, et al. "PetroSim - Um Sistema para Simulacao de Multidoes em Situações de Emergência". Revista Petro & Química - Petróleo - Gás - Petroquímica - Química. Nro 268, Janeiro de 2005, pp. 60-65. 2005

L. M. Barros, S. R. Musse, "Utilizando Técnicas de Interactive Storytelling para Geração Dinâmica de Enredos para Jogos". Revista Scientia, 15(2), 2004, São Leopoldo, RS, Brazil . Pp. 132-139. 2004.

A. Braun, S. R. Musse, B. E. J. Bodmann. "Simulação de Evacuação de Multidões". Revista Scientia, 14(1), 2003, São Leopoldo, RS, Brazil.

L.M. Barros, T. F. Evers, S. R. Musse. "A Framework to Investigate Behavioural Models". Journal of WSCG. Plzen, Vol. 10, n.1, pp-40-47. February 2002.

Pandzic, I.; Babski, C.; Çapin, T.; Lee, W.; Raupp Musse, S.; Magnenat-Thalmann, N.; Mocozzet, L.; Thalmann, D. "Simulating Virtual Humans in Networked Virtual Environments". In PRESENCE Journal: Teleoperators and Virtual Environment. V.10, N.6, pp. 632-646, December, 2001.The MIT Press Journals. DOI

Raupp Musse, S. "Behavioural Animation of Virtual Human Actors". Revista de Informática Teórico e Aplicada - RITA, Porto Alegre, v.8, pp 125-141, 2001.

Raupp Musse, S. and Thalmann, D. "A Hierarchical Model for Real Time Simulation of Virtual Human Crowds". IEEE Transactions on Visualization and Computer Graphics, V. 7, N.2, pp. 152-164, April-June, 2001. DOI

Thalmann, D.; Raupp Musse, S. and Kallmann, M. "From Individual Human Agents to Crowds". In Informatik/Informatique - Revue des Organizations suisses d´informatique. V. 1 Nro 1, February 2000.

Farenc, N., Raupp Musse, S., Schweiss, E., Kallmann, M., Aune, O., Boulic, R., Thalmann, D. "A Paradigm for Controlling Virtual Humans in urban Environment Simulations". Applied Artificial Intelligence Journal - Special Issue on Intelligent Virtual Environments., 1999. pp. 69-91, V. 14, N. 1.

Normand, V., Babski, C., Benford, S., Bullock, A., Carion, S., Chrysanthou, Y., Farcet, N., Frécon, E., Harvey, J., Kuijpers, N., Magnenat-Thalmann, N., Raupp Musse, S., Rodden, T., Slater, M., Smith, G., Steed, A., Thalmann, D., Tromp, J., Usoh, M., Van Liempd, G., & Kladias, N. "The COVEN project: exploring applicative, technical and usage dimensions of collaborative virtual environments." PRESENCE Journal: Teleoperators and Virtual Environment. V.8, N.2, pp. 218-236, April, 1999. The MIT Press Journals. DOI